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#feedback

6/4/2016 5:17:54 PM
8

Pvp balancing issues

Head shots upon being resurrected by a team mate should not one shot kill As soon as you are resurrected you should have 2 seconds of invincibility. Just long enough to avoid being sniped back down. This should NOT apply to sunsinger warlocks self res. Shade step should have a longer cool down Storm callers either need a lightning length nerf, to have their movement speed nerfed, or to have their super length nerfed. Hammer of Sol should max out at 5 hammers Blade dancers should have less lunge distance, and be more vulnerable to damage while their super is up High ROF auto rifles should be less stable Scout rifles need a higher damage drop off Last word needs to have either a slower ROF or a damage nerf Special ammo and heavy needs to go back to the spawn timers from year one Team mate respawning should be at random map locations to avoid spawn trapping

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