JavaScript is required to use Bungie.net

#feedback

Editado por RpiesSPIES: 5/31/2016 1:56:40 PM
112

The Multitude of Snipers in PvP is anti-fun

1-2 snipers in a match on either side, that's fine. But there are matches where I join in, the score is 3k to 1k in the first min. Why? Because there's 6 snipers on each side, and 4 of them are using shotguns with their snipers. You can't poke your head out without BulletMagnet420QuickAimAsScope pulling a pop-shot of your face. Heck, half the games I play there's 3 snipers in the same f*ing spot all f*ing game. Try to flank? Their supers are up. Go another way? There's 2 snipers over there. Sit back? Oh look, Golden Gun. Try and rush? There's been 3 tripmines set up in front of them for the past 10minut... One explod... And it's back up. Something has to be done. Quickscoping wasn't the problem. The problem is how much aim assist and magnetism snipers have. Snipers shouldn't even have magnetism to begin with. The fact that both are coupled with the highest range weapon in the game is absolutely insane. Bungie, many of your players are from Halo. Don't you think they could land a snipe without having the system guide their bullet for them? Take off aim assist and/or magnetism for sniper rifles. What would taking off Aim Assist do? When you swipe a player's body, your reticule slows when it's over them. If you push in the direction they are and shoot, you'll more than likely land a headshot if not a body shot. Taking off Aim Assist would remove the ease of swiping and result in less sniping. This means it's be safer... Safe to actually fight a sniper at mid-close range. What would taking off Bullet Magnetism do? When you shoot someone in the chest, or around their head [but not directly on] range will factor in bullet magnetism for the sniper. Turning a potential bodyshot or miss into a headshot. Taking off Bullet Magnetism would reduce the occurance of quickscoping, alleviate dragscoping to a degree, and result in snipers needing to 2-shot you in instances that would normally require 1. This would also heavily affect those moments where snipers currently land headshots like it's no problem when a high calibur auto rifle is wailing away at them. Getting rid of that free leeway for a weapon that requires precision. Something has to be done. Changing ammo supply wont do it. Only changing what in-game mechanics the weapon type benefits from will do it. Note: Removing aim assist would assist in res-sniping and stop your rifle from being deterred by enemies running back and forth in front of your target. Removing Magnetism would make shots that shouldn't normally hit, miss; and make shots that should normally hit, land.

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon