I don’t have to play a warlock to tell you all that they need a huge nerf. I don’t now the name of the super, but it’s the lighting one. The duration has to be halfed and the range halfed too, if not, a big damage reducion. Warlock Sunbraker grenades needs to have it’s DoT affect removed and there self revive sheild removed to. Its not fair that I get hit by a grenade and run to cover for nothing, only to die anyway. Before you get upset, Titan maget grenades and Bladedancer fux grenades are different, If they attach, it’s an instant kill, which is more merciful than a prolong death, as Steven Seagull once said “The anticipation of death is worse than death itself.”. Aslo, its about time Bladencers get their arcblade buff to. Its needs a damage increase x2 and long duration, as well as more armor. Also reduce the cooldown to fire shotguns after an blink, like instant. Hunter and titan blink only, not warlock blink unless you nerf there super. Games are just to sweety right now and I refuse to play until you give us what we all ask for. Remove SMBM and change it back to Class based matchmaking, so at least I don’t have to play warlocks for now. But most importantley, you need to lisen to your customers Bungie. Until than, im quit and playing overwatch because its balance.
Warlock Fanboys are not in any potistion to contribut to intellectule discusion, thnaks.
Edit: Thanks for your suport, it seems most have my back on this one. Lets get this trending so Bungie takes this to the table.
Edit: Wow! 800+ likes, thnaks guys!
Edit: Typical Warlock players, always complaning to nerf hunters to defend there OP status
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2 RespuestasWarlocks need to be nurfed...... More like you need to learn how to deal with them. Lightning warlock, go void hunter teather and fog grenades are lightning warlock worst enemy. Blade dancers need a boost. No way. I have seen (and been on the receiving end) of some very good blade dancers. Their just fine, the way your trying to use it is what will be wrong. The only things I find OP is hunter grenades and teathers lasting past the owners death. Kill a sunbreaker Titan and the flames the hammers leave behind disappear. Kill a bubble Titan and the bubble disappears. Yet the amount of times I have died from a hunter trip mine when the hunter died the other side of the map 5-10seconds ago. Or kill a teathering hunter and then be stuck by their teather and die by their team mates hand. If Titan supers finish when the titan dies then so should the hunters. I am a main warlock and love to mess with the titan. As far as I'm concerned their are many different ways to build each of the 9 different classes and sub classes. I prefer a more armoured warlock where my mate preferred a more agile one and sacrifices armour. We both do well, we both get owned, heck I Sun-Times change sub classes mid match when I realise how the enemy team is playing. Their is no one perfect build for each class(their are some really op builds) cos all of them have weaknesses. I personally don't like playing as hunters as I don't like their reliance on agility and dodging, just isn't how I play. BUT I understand and appreciate how each of their sub classes can be played and understand their strengths and weaknesses, because my friends play as them in PvE so I need to know where best to assist or to stay away from, and because I have to face them. I could go on with how I feel certain parts of warlocks and titans need buffing as I find their lacking when compared to other sub classes. I find lightning warlock grenades quite lacking and weak compared to the titan ones or even other warlock grenades. Yet given the melee has the longest reach of any melee (bar hunter throwing knife, though that can miss) plus the capabilities of the super their actually make the sub class balanced. Sure a few tweaks to classes could be done. But I feel they would be more beneficial to PvE than PVP.