Let's take a look at what made the games P2P so poor for them to decide something like this.
Skill based match making.
Melee fixes.
Damage referee
Attempted fixes on the connection settings. (-blam!-ing failure)
The four main factors in the death of the p2p code, yet it is somehow our fault that the crucible suddenly is this bad.
The main cause of lag is distance. Typically, the closer the host is to you, the better the connection.
We don't need bans on players to lessen lag. That is the complete opposite of the problem. The problem was created by Bungie, now they're punishing players for it.
This is Infuriating. No other company would treat their customers like this.
The company is too lazy to even implement better p2p settings. Forget about content for a week, and fix the connection settings to what it was in y1! Most of the problem would be solved. But they apparently know best. What a joke.
Sign if you want Bungie to stop restricting players for their own mistakes.
People need to realize that It isn't our fault it's getting worse.
It is their servers that decide to connect us in the worst manner possible for the sake of skill.
When our connection is suffering because everyone in the match is. They will inadvertently ban those who don't deserve it.
I believe this is a ridiculous way of dealing with red bars.
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44 RespuestasIf you have a piece of shit car that can only do 45mph then you should probably get in trouble for taking it on the freeway.