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Editado por Star Gazer2: 5/23/2016 2:06:00 AM
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If your car isn't fast enough for the freeway, then follow the others on a different, slower, longer route... oops, bungie took that other route down, well only one way to go now.
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  • Took down as in?

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  • Editado por Star Gazer2: 5/23/2016 2:55:35 PM
    closed of, taken down, I'm sure you've seen construction work do that. Creates multiple build ups and angers people for having their once clear route now jammed and slow.

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  • Yeah, but Bungie doesn't do construction. So how did BUNGIE close it off?

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  • deconstruction.

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  • I'm trying to get the real reason, not your analogic reason.

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  • Editado por Star Gazer2: 5/25/2016 6:48:16 AM
    throwing cbmm out the window for full sbmm, intense lag soon followed and bungie blames the players. cbmm would pair the slow cars against other slow cars on their own route for their speed, same with fast cars. Now that it is sbmm those slow cars are forced onto one route, the freeway meant for fast cars, then being punished for their cars not being fast enough. Happy?

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  • [quote]throwing cbmm out the window for full sbmm[/quote] That's what I thought you were gonna say. Destiny has always had SBMM. :)

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  • Editado por Star Gazer2: 5/25/2016 4:28:37 PM
    it had it, but in year 1 the priority was cbmm, barely sbmm. They flipped it in year 2, now the priority is sbmm, barely cbmm. So again, they threw out cbmm for full sbmm. I never said it didn't have sbmm, it just had very little of it to begin with. Plus if you thought that was what I was going to say, why did you persist to keep asking? Unless you just wanted to hear your own voice.

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  • Editado por NobodyJustBrad: 5/25/2016 3:16:25 PM
    The priority has always been skill, followed by connection, with the exception ofTrials, which has always been connection and TTK added in the wins to account for. These are facts.

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  • [quote]The priority has always been skill[/quote] That is all I needed to hear to know that you don't know what you are talking about. Year 1 the priority was connection based matchmaking, which led to some lopsided matches. Because of that, lag was significantly less, enormously less than what we have now. Bungie Weekly Update – 01/21/2016 [quote]Lars: Yes, it has been getting a little… shall we say, sweaty? One of the bigger complaints we received during Year One was that you could get into very lopsided matches in the Crucible. The long term solution was always to retool the entire skill matching system under the hood so players would have much closer matches. As some stop-gap measures, we added systems like Blowout Prevention and the Mercy Rule until we could do the real stuff with Taken King.[/quote] sbmm would not let such lopsided matches even happen at all, already one point that you're wrong. [quote]We launched The Taken King with an overhaul to the skill system that would let us gather information about how we can best prioritize a match. That work first began in October, beginning with the Control playlist. Over time, we’ve expanded the system to cover more activities in the Crucible. In December, we activated it in all playlists.[/quote] They prioritized sbmm in TTK, in year 2, not in year 1. Another point that you're wrong. These are facts, yours are assumptions that you think are facts.

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  • Editado por NobodyJustBrad: 5/25/2016 4:34:46 PM
    Oh, thank God, I thought you would never get to the evidence part. This is my favorite, especially when people try to quote and still get it wrong. :) From Matchmaking Updates - 1/26/16; [quote]The next step on that front begins with this Iron Banner. Lord Saladin's battle for the Spark will feature new matchmaking settings that will assign more emphasis to connection quality. These changes will be made in an effort to reduce lag. [u]There will still be some consideration given to matching you with worthy adversaries, [b]but that's a thing we’ve done since Destiny first shipped.[/b][/u][/quote] See that last sentence? Yeah... Let's also take a look at Bungie Weekly Update from 1/21/16; [quote]When we shipped Destiny: The Taken King, we delivered a new system [u]to better enable us to evaluate Guardians as combatants.[/u][/quote] [quote]... The long term solution was always to [u]retool the entire skill matching system[/u] under the hood so players would have much closer matches....[/quote] [quote]We launched The Taken King with an [u]overhaul to the skill system[/u] that would let us gather information about how we can best prioritize a match.[/quote] See that? A revised system of skill evaluation. That's what they deployed. It has always been in Destiny, except for Trials of Osiris. this is again reinforced with the announcement of Trials; From the Bungie Weekly Update 4/30/15 - reveal Archive live Stream 26:00 - 26:40 [quote]DeeJ: So we made the point about matchmaking, matchmaking is for opponents. But in a game type like this, highly competitive, sweet loot in play, every shot is gonna count, talk to us a little bit about the matchmaking bias because as I understand it, it's geared to reduce gameplay lag. Derrek: Sure, yeah, we have a [u]different matchmaking criteria[/u] for Trials of Osiris. So, we're going to be highly [u]favoring latency in connections[/u] because we're more interested in you having a great game than finding a very close match. DeeJ: So we're matching you [u]with people with whom you will have a good connection[/u]. Derrek: Indeed.[/quote] I'll just point out a few key phrases: - Different Matchmaking criteria for Trials, meaning game types before it had something different. - Favoring latency/matching with people that you have a good connection with, meaning Connection-based. - If Trials is DIFFERENT from the other modes when it came out because it had CONNECTION-BASED, then other modes had... That's right, SKILL-BASED matchmaking. [b]In conclusion, Destiny has ALWAYS had Skill-Based matchmaking with the exception of Trials. The WAY the system evaluates skill is what changed with TTK.[/b] #FACTS

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  • Editado por Star Gazer2: 5/25/2016 4:45:45 PM
    Again, MORON, I never said that there WASN'T ANY SBMM, I said that the priority was CBMM. But maybe that is too much for you to understand. It had SBMM, but it wasn't FULL SBMM in year 1, you hear that, it wasn't FULL SBMM in year 1. They revamped it entirely to sbmm in year 2, that is why these complaints of intense lag and sweaty matches started. How many times did you see people complain about sweaty matches in year 1? None. If sbmm was always the priority in year 1, THEN LOPSIDED MATCHES WOULD NOT HAVE HAPPENED! sbmm was evidently seen in Iron Banner but not in normal crucible. Yeah, you bring in an argument that is already invalid because it is off topic. Proven again to be facts in the wrong place. Jesus, it is like you incite an argument just so you can copy and paste that post everywhere you can. Pathetic.

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  • But the priority was NOT CBMM, please reread the section about Trials specifically being noted as a DIFFERENT matchmaking priority because it was going to be connection based. [spoiler]MORON[/spoiler]

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  • Editado por Star Gazer2: 5/25/2016 5:06:17 PM
    [quote]Lars: Yes, it has been getting a little… shall we say, sweaty? [b]One of the bigger complaints we received during Year One was that you could get into very lopsided matches in the Crucible.[/b] The long term solution was always to retool the entire skill matching system under the hood so players would have much closer matches. As some stop-gap measures, we added systems like Blowout Prevention and the Mercy Rule until we could do the real stuff with Taken King.[/quote] Then tell, oh genius one, if cbmm was not the priority then why would this be a complaint back then? And now the complaint is that it is too sweaty? Do try to explain that one, go on, try. moron [spoiler]that is a fact[/spoiler] ToO is a nobrainer, higher priority on latency connections, cbmm, to reduce lag. Strange how they focus cbmm in a playlist that is meant to be competitive yet refuse to use it in standard crucible. ToO is more casual than standard crucible.

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  • Editado por NobodyJustBrad: 5/25/2016 5:06:45 PM
    Because skill evaluation wasn't working correctly, which they fixed in TTK. Again, you're pasting that quote and trying to give me your interpretation of it as the way it must be. I, on the other hand, gave you an explicit STATEMENT that Trials would be DIFFERENT because it has CONNECTION as priority, meaning all the other game modes had SKILL as priority. Your opinion vs my fact. Fact wins, "oh, genius one". Period.

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  • Editado por Star Gazer2: 5/25/2016 5:29:35 PM
    [quote]Because skill evaluation wasn't working correctly[/quote] That's a laugh, then I wonder why lag increased in Iron Banners only during year 1. You keep tell yourself that it is the right facts, but they're not. Facts have already been given that sbmm was not the priority in year 1, many have noticed it, you refuse to see it. [quote]I, on the other hand, gave you an explicit STATEMENT that Trials would be DIFFERENT because it has CONNECTION as priority, meaning all the other game modes had SKILL as priority.[/quote] Completely reversed scenario, ToO was portrayed as the most competitive playlist yet it runs off of cbmm, THE ONLY GAME MODE THAT WE HAVE NOW WITH CBMM, wonder how long before bungie removes that too. Yet, standard crucible is not standard crucible anymore with full sbmm incorporated in it. It is more competitive than the actual competitive game mode. No matter how many times you copy and paste that excuse, you can change the fact that lag has intensified far more now than year 1. Priority sbmm my ass, we would've been lagging far more back then too if it was the priority but those complaint only occured during Iron Banner that ran off of sbmm. Proven wrong again, go give me another excuse for me to pick apart. Or just mute me if you are getting tired of talking to me. Either way, you are the prick in this scenario for baiting this argument in the first place. Again the statement in the beginning was that they threw cbmm out the window for full sbmm, you trying bringing in facts that are off topic.

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  • So what if trials SHOULD be SBMM? It is, in fact, CBMM, and was stated to be since its creation. And at its creation, it was stated to be DIFFERENT because of that, meaning the other playlists focused skill. These are simple facts that you're failing to understand. And if you don't think that is accurate, my friends who are not very good can certainly attest to the very noticeable difference in skill level when they joined me all throughout year one. You're making yourself look like a fool and even decided to start name calling, so now you're just trying to protect your ego note that you can see you're wrong. I suggest you stop talking, good sir/madam, before you make it worse.

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  • Editado por Star Gazer2: 5/25/2016 5:48:51 PM
    what you fail to understand is that nobody wanted full sbmm in standard crucible. As another said, full sbmm doesn't work without dedicated servers or ranked playlists. There are people screaming that sbmm is cancer to Destiny. Others who have played since year 1 are getting sick of sweaty matches.I use to have around 30 friends playing Destiny, now I only have 2, played with them since year 1 and their reasons for leaving year 2 are the same, sbmm. I can tell that you are the sort who loves sbmm. I started calling you a moron because you completely ignored the fact that I never said there wasn't any sbmm, yet you copy and paste that whole post as if I did. There was sbmm in year 1 but there was more focus on cbmm as there was hardly any lag at all. Ask anyone about the lag differences between year 1 and year 2. The sbmm now has been intensified to be the main focus, connecting you to players from other countries and intensifying lag greatly. And seeing as someone is disliking all of your comments and liking mine, I think I said more right than you, they seem to agree with me and not you. You were being the fool by thinking you were talking on topic. I would suggest that you stop before you start talking about matchmaking in strikes and still think you're on topic.

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  • We're not talking about what people want. Stay on topic. You said they removed CBMM from year one. I told you it's been SBMM all along. So yes, I was perfectly on topic. That's what YOU'RE failing to realize. ALL that changed with TTK was HOW they determine our skill. Period. That's it. THAT'S what the post I pasted shows you. Follow along.

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  • Editado por Star Gazer2: 5/25/2016 6:01:31 PM
    [quote]You said they removed CBMM from year one. I told you it's been SBMM all along. So yes, I was perfectly on topic.[/quote] They removed it from YEAR 2, that is what this post was about (and the banning of people for it), that is what my comment was about too. I didn't say they removed it from year 1. On topic my ass. [quote]I told you it's been SBMM all along.[/quote] Lol [quote]ALL that changed with TTK was HOW they determine our skill.[/quote] That means that they started focusing more on skill for matchmaking and less on connection. How many times have I repeated this? [quote] We're not talking about what people want.[/quote] Then why are you even here, why aren't you working for bungie who also don't care about what people want? Anything else?

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  • No, nothing else, because you've said nothing here. You're unable to comprehend simple logic and are only trying to defend your pride now. I know for a fact, because I deal facts, that I'm right.

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  • Editado por Star Gazer2: 5/25/2016 6:12:04 PM
    Good attempt at trying to be the right one out, bungie would love you. [quote]because you've said nothing here[/quote] as if you were paying attention in the first place... [quote]You're unable to comprehend simple logic and are only trying to defend your pride now.[/quote] I think you're describing yourself. [quote]I know for a fact, because I deal facts, that I'm right.[/quote] I cannot laugh at this hard enough. Keep being delusional, you're fun that way.

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  • Analogy game on point.

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