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Destiny

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Editado por ninemil: 5/23/2016 3:58:25 AM
71

Wired connections should be mandatory for Crucible

Edit: And for anyone questioning whether this would help, I'll leave this here: [quote]BlameTheLaggz @Hoshiko Yoshida And for me my xbox and monitor is in a box that opens up kind of like a laptop. I usually play in various different fast food joints. McDonald's is my favorite for when I play trials[/quote] With [b]that[/b] Live name? You can't make this sh*t up, lol. Edit 2: A couple of points of general education, since it seems necessary: Bandwidth isn't an indicator of a good, stable connection. Just because you can get the same mbps from your router without the lan cable, doesn't mean the connection quality is identical. (Besides, Destiny requires a negligible amount of data throughput, ~1 mbps, according to Bungie. Unless you live in the stone age, even your mobile phone gets that.) [b]Latency[/b], [b]jitter[/b], and [b]packet loss[/b], are much more important for gaming. And all of these can suffer greatly on a wifi connection where wifi saturation and interference is a problem. Edit 3: "SBMM blah blah blah..." The game currently uses CBMM during the initial search, and only switches to SBMM bias if it can't fill the lobby within a set time. Could it wait longer before switching? Yes. Does that mean it will fill the lobby? Not necessarily. A lot of the time, you're being matched with players outside your region, because there's no one inside your region, trying to play the same gametype at the same time. Bungie can't magic up players that don't exist. Knock it off. Edit 4: "But I can't drill holes in my apartment/I'm 100ft from my router." Buy one of these [url]http://www.amazon.com/s/ref=nb_sb_ss_i_1_14?url=search-alias%3Daps&field-keywords=powerline+data+adapter&sprefix=powerline+data+adapter%2Caps%2C336[/url]. Thank me, (or anyone else that suggested them in this thread - enough people have,) later. Original post: Would almost immediately fix: - the vast majority of rock bottom red bars, per region local. - simple self-flooding via streaming (on anything but the absolute poorest of connections.) - wifi interference. It would also: - reduce the effectiveness of DDoS. - reduce the effectiveness of LAN fireteams that attempt to induce lag on the fireteam leader client. It won't prevent actual lag-switching, but that's easy enough for Bungie to detect these days. This isn't something that needs doing for PvE, but definitely something that should be brought in for Crucible. The more people forced to learn about how the internet works, the better gaming conditions in multiplayer titles in general.
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