I swear, I could do more damage with a fly swatter than I could with blade dancer in pve. Give us a buff so I can at least kill one yellow health. More orbs would be nice too.
[spoiler]here is a post for other supers in pve
https://www.bungie.net/en/Forum/Post/204653092/0/0[/spoiler]
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[b] [/b]
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6 RespuestasBruh both your supers are one hit kills and tether is just basically a super canceler in crucible quit complaining
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6 RespuestasBladedancer's super is complete garbage for pve. So I recommend you to never use that subclass in pve again.
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1 RespuestaDear Titans and warlocks It has come to my attention that one of our "special" hunters has got out of its cage ..... We apologize greatly for this inconvenience please don't think this is all of us. Sincerely - hunters
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Bungie doesn't want to separate pve and pvp so they make bladedancer and sunbreaker suck in both
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blade dancer can take down any wandering super, with the exception of Golden gun, with great ease. They need to deal more damage to AI (PVE enemies) and they need to make more orbs of light
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This is premium example of how incapable bungie is on balancing.
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I am MonkeyPillows.
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I understand what u mean cos I play crucible on my warlock and half the time arc blades go in circles around me trying to kill me and eventually they do but to be honest they r shit in crucible
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1 RespuestaAGREE! In PVP it's a 1shot kill. But in PVE it literally takes the entire "super" to take down1 yellow bar enemy. Never mind the minuscule damage on a boss character. To take down a yellow bar enemy at most it should take 2 strikes in PVE. It must have a buff to become viable in PVE. DO YOUR PROGRAMMING JOB BUNGIE, AND STOP BEING SO LAZY!
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Tbh all supers need a damage buff in PvE. Supers like FoH and Nova Bomb should do immense damage on an area, killing or damaging the enemies greatly. Id say give them a 3xdamage boost against non-ultras. Roaming supers should last long enough to clear a group of adds or do enough damange to kill 1 high level and high tier major enemy. Increase super timer or increase damage by 200% Support classes like Defender and Nightstalker (arguably Sunsinger). Should stay the same.
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2 RespuestasWhen melee buff was on in Challenge of Elders - that's how powerful it should be normally.
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13 RespuestasI'm noticing everyone is saying in pve not pvp it's already a one shot kill so why not ? Scared we will kill yours hammer time in one slash ?
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1 RespuestaDon't bring a blade to a gun fight unless your Chuck Norris.
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2 RespuestasI agree. Since arcblade one shots everything in pvp, giving it more damage wouldnt really make a difference pvp wise
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Play nightstalker, problem solved.
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4 RespuestasWhy is it so hard to seperate guns and abilites between PvE and PvP? It drives me nuts.
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THIS. ALL OF THE THIS. Also, duration increase would be great. Or if Mask of the Third Man did anything.
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2 RespuestasThank you for making a post about this! I know Cozmo has said "we know," but I think they need weekly reminders.
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5 RespuestasI would argue that it needs to last longer.
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Only thing stopping that is the cry babies in crucible.
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The idiots below mentioning PvP when OP speaks about PvE...
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Only in PvE :v
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I bet the amount of kills with the super during TDB vs the amount of times the super was used just for going invs is like breathtakingly far apart.
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The logical thing to do would be lower PVE enemies resistance/defence against arc blade so it won't become OP in PVP. It should also generate an orb per kill!
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14 RespuestasAnd hammer should go back haw it use to be opy