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Editado por Kiwisan: 5/19/2016 1:01:14 AM
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[u]Starfire Protocol[/u] Fusion Grenades are already amazing for single target damage. Now having the free slot of two, you can add Touch Of Flame and Viking Funeral to maximize damage output on bosses. Especially when playing an aggressive Sunsinger rather than Fireborn. Did I mention increased Special/Heavy? [u]Purifier Robes[/u] Dying to a crowd in PvE, it'll get you out of stickier situations. Also, increased Special/Heavy. [u]Skull of Ahamkara[/u] Let's you take a Golden Gun shot & Hammer Of Sol and survive, enough said. [u]Alchemist's Ramient[/u] Main perk is garbage but once again, who doesn't want increased Special/Heavy? [u]The Stag[/u] When is a faster charging super ever bad? Especially when in Trials. [u]Apotheosis Veil[/u] Healing on super activation, plus full grenade & melee. Nothing bad about that. [u]Sunbreakers[/u] Solar Grenades deal far more damage than Firebolts and you get two? Pairing them with Touch Of Flame and Viking Funeral allows you to melt enemies, block points, and do fair damage to bosses. Especially when playing aggressive rather than Fireborn. [u]Claws of Ahamkara[/u] Double Overshield melee, double Life Steal on hit melee, double Amplitude. Now I'm starting to realize you're actually an idiot after reading some of your other replies... [u]Heart of Praxic Fire[/u] Before you spit your "It only gives one extra grenade. Daddy Datto said so", that was before the April Update. After the April Update, they made it so Radiance's grenade cooldown is faster depending on your Discipline tier. Therefore it would further increase with Heart Of Praxic Fire. Heart Of Praxic Fire also applies to Song Of Flame, further helping allies cooldown. [u]Impossible Machines[/u] These are by far still the [b][i]best[/i][/b] Stormcaller exotic, as they allow you to kill on super activation and use Ionic Blink or Superconductor. [u]Obsidian Mind[/u] Still the best Voidwalker PvE exotic paired with Bad Juju. No exotic boots? Who cares, exotic boots are usually lack luster, like the ones you'll eventually get.. By the way, prove me wrong. [u]Pro Tip:[/u] [spoiler]You can't, scrub.[/spoiler]
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  • Starfire: In PvP, ToF and Viking Funeral is useless considering Fusions already 1 shot under normal conditions. Also, extra damage from burn does little to nothing compared to the initial Fusion Damage. Maybe a 1 percent difference against bosses? Purifier: Because everyone wants to die to make an exotic work in PvE -_- Skull: Bull. It only provides you 25% more armor. That's not enough to tank a GG shot AT ALL and you can already tank 1 HoS shot. Raimnent: I hope you know all classes have chests that give you extra ammo... The stag: Don't make me laugh, kid: https://youtu.be/o501ZjQbE2w Apotheosis: Transendence is already capable of restoring your health and Nova kills give you your health back with The Hunger. Maybe if Transcendence activated when you got your abilities back, we would have something rolling here. Impossible machines: I'll adimt, these are a decent pair of PvP gloves... Did I mention, however, they're the ONLY STORMCALLER EXOTIC? Oh, landfall got nerfed FYI. Obsidian mind: Outclassed by sheer DPS of Manacles. Did you know a single scatter grenade does more damage than a Nova bomb? Why would I use an exotic that gives me faster Nova bombs when I can have them literally every time I throw a scatter grenade? [spoiler]Get out, OP. Actually become a true Warlock before you talk smack.[/spoiler]

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  • Don't forget Tlaloc, the best gun in the game.

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  • Nope he can't prove you wrong , I main a warlock and find there are a ton of useful exotics as you mention above (I change load out all the time).

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  • I just proved both you wrong

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  • Voidfangs is a universal exotic given to all classes. Also, scatter grenades still outclass Axion bolt even if they become duds every once in a while. In 3v3, just use firebolt. Heart of Praxic fire only gives you 1 more grenade during Radiance. Even with max intellect. Apotheosis veil is USELESS considering Nova bomb has the ability to give health back on kill if you have the hunger equipped (Which is the go to voidwalker perk). Also, it doesn't even work with transcendence. Landfall got hevily nerfed, but I will admit is still viable with Impossible machines. One of the only good PvP options. Sunbreakers are decent at best. Me and Datto gave them a 2.5/5 just because they are heavily outclassed by firebolts and take someone to sit still inside of them to do damage. If you have half a brain, that's not an issue unlike Firebolt which can tag you if it scans you in its radius. Titans have insurmountable skullfort which is basically a better version of Claws considering you SPAWN WITH MELEE ENERGY. Also, I shouldn't have to give up an exotic weapon AND armor slot just to have 2 melees in situational events where I just get shreded by the Lord of Wolves or high tier OvE enemies. Simply not worth it. Light beyond nemesis is only really useful in 3v3 encounter. Practically useless in nonrevivable PvE endgame and it even got nerfed hurting its utility. Did I mention this is also a universal class armor? [spoiler]I don't shout out stuff from my ass. If you need links for some of these, I can supply you with them. Please know what you're talking abouy before trying to counter me...[/spoiler] [spoiler]PS: How many people do you honestly see wearing any of that gear other then Inpossible machines? Thought so.[/spoiler] Have a good day.

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  • How dense can you really be? It's quite obvious that some of the exotics you complain about are far more suited towards PvE. [quote]Voidfangs is a universal exotic given to all classes. Also, scatter grenades still outclass Axion bolt even if they become duds every once in a while. In 3v3, just use firebolt.[/quote] Voidfang Vestment's main perk is to add 2 additional Axion Bolts when thrown out. Axion Bolts and Scatter grenades both serve different purposes and play styles, something you find hard to comprehend. [quote]Heart of Praxic fire only gives you 1 more grenade during Radiance. Even with max intellect.[/quote] Once again, you're obviously dense and a sheep to whatever a Youtuber says when his video is now irrelevant due to Radiance being buffed. Also, Heart Of Praxic Fire's cooldown buff stacks with Song Of Flame. Perhaps learn to play more than just Fireborn and you'll actually get good at the game, yes? [quote]Apotheosis veil is USELESS considering Nova bomb has the ability to give health back on kill if you have the hunger equipped (Which is the go to voidwalker perk). Also, it doesn't even work with transcendence.[/quote] Apotheosis Veil pairs well with Sunsinger or Stormcaller as you don't always have a grenade or melee to heal when using a super. [quote]Sunbreakers are decent at best. Me and Datto gave them a 2.5/5 just because they are heavily outclassed by firebolts and take someone to sit still inside of them to do damage. If you have half a brain, that's not an issue unlike Firebolt which can tag you if it scans you in its radius.[/quote] Once again, you're an obvious sheep to whatever a Youtuber says. Grow an opinion of your own before talking. Solar Grenades and Firebolts serve different purposes. Solar Grenades serve great for keeping people off zones, near the spark, and block off pathways. They also prove viable when using in PvE to burn bosses and to take care of adds. [quote]Titans have insurmountable skullfort which is basically a better version of Claws considering you SPAWN WITH MELEE ENERGY. Also, I shouldn't have to give up an exotic weapon AND armor slot just to have 2 melees in situational events where I just get shreded by the Lord of Wolves or high tier OvE enemies. Simply not worth it.[/quote] We're talking about Warlock exotics, bring up Titan exotics are irrelevant. Also, why would you be giving up an exotic weapon slot? [quote]I don't shout out stuff from my ass. If you need links for some of these, I can supply you with them. Please know what you're talking abouy before trying to counter me...[/quote] Perhaps take your own advice as many will agree with me rather than you. I'm interested to see what rebuttal you have as the one I'm replying to isn't anything significant...

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  • Editado por Worthywonder: 5/19/2016 2:26:57 AM
    Voidfangs give you only 1 additional seeker. Also, I meant that Scatter grenades outclass them in PvE terms. In PvP, Firebolt is the way to go since it is insta hit and can't be outrun. Do you know the radius for Song of Flame? It's shorter than the Lord of Wolves recovery bonus (About that of a low range shotgun's hit potential). Not to mention I shouldn't have to wear an exotic armor piece to give my teammates a reasonable ability recovery bonus. Test it yourself, it's nothing to write home about considering the main ability only gives you 1 extra grenade, this does much less in terms of recovery. I would say maybe 2-3 grenades in the span of your radiance... That is if they are in shotgun radius. Once again, test it if you don't believe me. Apotheosis Veil is still EXTREMELY situational in that you only START health RECOVERY. In other words, if the enemy is shooting at you while you activate said super (Which they will be), the recovery will be stopped IMMEDIATELY. Also, just wait for Transendence to charge up. You are a complete imbecile to pass up a super duration that is quite beefy and YOUR ENTIRE HEALTH GAUGE BACK. For sunbreakers, you can just run through the grenade considering burn is only applied if the grenade INITIALLY explodes with you next to it. Either that, or wait 8 seconds... I know it's tough, kid... But I promise... We will get thorough it together. Lastly, Ignore the Insurmountable skullfort. That was for another moron. [spoiler]Anotha one bites da dust.[/spoiler][i][/i]

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  • [quote]Voidfangs give you only 1 additional seeker. Also, I meant that Scatter grenades outclass them in PvE terms. In PvP, Firebolt is the way to go since it is insta hit and can't be outrun.[/quote] Wrong, Voidfang gives 2 additional Seekers. Educate yourself, for your own sake... [quote]Do you know the radius for Song of Flame? It's shorter than the Lord of Wolves recovery bonus (About that of a low range shotgun's hit potential). Test it yourself, it's nothing to write home about considering the main ability only gives you 1 extra grenade, this does much less in terms of recovery.[/quote] Song Of Flames effective range is far larger than that and Radiance's cooldown decrease got buffed therefore Heart Of Praxic Fire got buffed as well. Once again please do educate yourself before trying to argue with me because almost everything you say ends up being false.

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  • Editado por Worthywonder: 5/19/2016 10:43:10 AM
    Voidfangs have 1 seeker: http://db.planetdestiny.com/items/view/3574778422 (Look for where they say [b][i][u]AN ADDITIONAL SEEKER[/u][/i][/b]) As for Song of Flame, once again, test the radius yourself. If you want, I can find a youtube video to shame you again. Also, radiance only got decreased if you have fireborn -_- It also looks as you can't find counters to the other 10 or so exotics. Whats up little buddy?

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  • [quote]As for Song of Flame, once again, test the radius yourself. If you want, I can find a youtube video to shame you again.[/quote] This is wrong as I've used it consistently along side my girlfriend when playing. Song Of Flame's radius is roughly 8 meters and last for 5 seconds when leaving that 8 meter radius, you really should educate yourself bud. [quote] Also, radiance only got decreased if you have fireborn -_-[/quote] Your reading comprehension kills truly making me sad. I've stated multiple times that Radiance got a [b]buff[/b] to decrease the cooldown timer depending on your discipline tier. Thus, making Heart Of The Praxic fire decrease it even more along side working hand in hand with Song Of Flame. [quote]It also looks as you can't find counters to the other 10 or so exotics. Whats up little buddy?[/quote] I did, it simply seems you can't take the fact that you're wrong. Perhaps you go look for my reply to the post that you didn't read, you'll find my rebuttal there. Or do you need me to send it to you so you can find it?

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  • Oh, Song of flame is roughly 8 meters, bud. This is what 8 meters is: [quote]DEAR GOD QUIT IT WITH THE COMPLAINING ABOUT THE DOT I have an amazing quest for you, Something no titan has ever done. Equip Sunbreaker and punch an enemy, Swap to Sunsinger and Equip touch of flame and Viking funeral, hit someone with a firebolt grenade and Scorch (The melee), Watch All Damage numbers. Compare them Sunbreaker: 104 + 12 ticks of 7 (12x7) for a total of 188 damage (More than Possible for all other melees) Sunsinger: Firebolt: 86 + 6 ticks of 7 (6x7) for a total of 128 (Slightly above melee) Scorch: 122 + 6 ticks of 7 (6x7) for a total of 164 Now I can probably guess what you are thinking "See? We are weaker, -blam!-in dumbass". Let me point out a step I said earlier; "Equip touch of flame and Viking funeral" Viking funeral improves DOT correct? Now let me compare the DOT of both classes. Sunbreaker: 12 Ticks of 7 (12x7) Sunsinger: 6 ticks of 7 (6x7) Wait. . . . . . . But warlocks need a perk to do this. . . . but you get it regardless. We also need 2 perks for our grenade to get a slight improvment over other grenades. . . Where's the proof you say? let's take the number from up top for the Firebolt grenade Firebolt: 86 + 6 x 7 = 128 ,Now lets compare other TITAN grenades (the ones Titans say are stupid) [u]Sunbreaker grenades[/u] Fusion: 167+ 80 stick damage = 247 damage total, Kills a full health guardian. 247>128, Firebolt weaker Incendiary: ~170(range from target)+ 5 ticks of 7 (5 x 7) = ~205, ~205 > 128, Firebolt weaker Thermite grenade: 4 ticks of 47 (4x47) = 188, can't kill. 188 > 128, Firebolt [u]Technically[/u] weaker [u]Striker grenades[/u] Flashbang grenade: ~170 (Range from target), Can't kill, 167~197 > 128, Firebolt weaker Lightning grenade: 3 ticks of 122 (3x122,4x122 with aftershocks) = 366, 366 > 128, Firebolt weaker Pulse grenade: 4 ticks of 61 (4x61) = 244, 244 > 128, Firebolt [u]Technically[/u] weaker [u]Defender Grenades[/u] Suppressor grenade: ~170 (Range from target), ~170 > 128, Firebolt weaker Spike grenade: 17 ticks of ~20(Range from target) 20 x 17 = 340, 340 > 128, Firebolt weaker Magenetic grenade: 122 + 79 stick + 80 secondary blast = 281, 281 > 128, Firebolt weaker After all that, keep in mind that the Firebolt grenade NEEDED 2 perks to do that damage, and in every case, Firebolt came out on the Bottom, Only exceptions are the Pulse grenade and the Thermite grenade, of which are only weaker because once they are thrown they rarely get more than 1 tick of damage in. I have not even gone into detail over the fact that Thermal vent on Sunbreaker can OHK low armor guardians (Takes 5 seconds, but still a OHK) which can then give you an Overshield (Flame shield anyone?) TL:DR If you are bitching about how weak Sunbreaker is, quit it, Try out Sunsinger and come back (Before you B**** about the other Sunsinger grenades, you get one and the other can't kill) Edit 1: Some people pointed out range saying Firebolt is clearly stronger, I also tested range, but it had the same results with Firebolt always having less range. Will add it anyway [u]Grenade Range Comparison[/u] Firebolt: 3M, Blocked by cover, Can't tag through cover [u]Sunbreaker grenade ranges[/u] Fusion: 1M, 1M < 3M, Firebolt [u]Technically[/u] stronger (Tracking and Insta-kill for fusion) Thermite: 7M single line, 7M > 3M, Firebolt [u]Technically[/u] weaker Incendiary: 10M Blast, 4M kill radius, 10M > 3M, Firebolt weaker, 4M > 3M, firebolt weaker [u]Defender grenade ranges[/u] Suppressor: 10M Blast, 10M > 3M, Firebolt weaker Spike grenade: 10M Cone, 10 > 3M, Firebolt weaker (10M at Radius of Base, Combine with slant and height for actual Volume, Height is ~13M, had a tough time testing) Magnetic grenade: 1M blast radius + 4M secondary blast, 1M < 3M, 4M > 3M, Firebolt [u]Technically[/u] stronger [u]Striker grenades[/u] Flashbang Grenade: 10M, 10M > 3M, Firebolt weaker Lightning grenade: 10M Cone radius, ~13M Cone height (Tough testing) 10M > 3M, Firebolt weaker Pulse grenade: 5M Vortex Radius, Damage not stopped by cover, 5M > 3M, Firebolt weaker (as a metric I used the titan punch, Which is Roughly 1M) Last but not least, The DOT lasts the same amount of Time for the Sunstrike,Incendiary and Burn + Viking funeral. They are all the same, Sunstrike has a much faster tick speed than Viking funeral. If I am wrong about it and Viking funeral lasts longer, Remember It takes 2 perks for it. Edit 2: I would like to Thank RollThisScooby for Correcting me, Magnetic Grenades are survivable with a Max armor titan or Max armor warlock with the ram If they sprint at top speed Before the second detonation. Any amount of damage kills them as they are left with 1 Health Also did a Double check on my Damage numbers and found That the addition was wrong with a few, but Total damage was correct, E.g I said Magnetic grenades did 61 extra if they stick and 140 with their regular blast, True damage is 79 if they stick and 122 regular explosion. End result is still 201 + 80 secondary explosion Edit 3: A few people have Praised me for Protecting my warlock brethren and Some others accuse me of being a -blam!- warlock who just wants to defend his class. I Play all 3, In fact if you look at my guardians you might Notice My titan has the highest Light and play time of all 3. Again Not saying Titans need a Nerf. I think defenders need a buff. What i am trying to point out is if you complain about firebolts and Viking funeral, you may want to check your own class first.[/quote] ---------------------------------------------------------- 8 meters is that of the Bolt grenades -_- Don't know what your girlfriend sees in you. I personally wouldn't date someone with half a brain.

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  • [quote]Oh, Song of flame is roughly 8 meters, bud. This is what 8 meters is: 8 meters is that of the Bolt grenades -_-[/quote] 8 meters and last 5 seconds once leaving the 8 meter radius, your not winning this argument bud. Song Of Flame buffs allies cooldown from 60 seconds to 10 seconds with 0 Discipline or Strength and buffs it to 3 seconds when using maxed out Discipline or Strength. This also being further buffed when equipping Heart Of Praxix Fire, thus making Sunsinger a somewhat more supporting class as it is buffing allies to pump out damage from grenades & melees. [quote]Don't know what your girlfriend sees in you. I personally wouldn't date someone with half a brain.[/quote] Neither would she, hence why she's staying away from you. :( When a damn boy can't figure out that he's wrong, it's pretty sad and pathetic...

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  • Lmfao I countered that rebuttal. As for Song of Flame, I realle don't care considering the other exotics are all garbage as I stated and countered your pathetic rebuttal.

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  • [quote]Lmfao I countered that rebuttal.[/quote] Obviously not as it was posted 9 hours ago and still has no reply from you, poor child just can't stand being wrong. [quote]As for Song of Flame, I realle don't care considering the other exotics are all garbage as I stated and countered your pathetic rebuttal.[/quote] Aside from 2 exotics, the rest aren't garbage. You simply are unable to utilize them to their full effect, it's pretty simple.

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  • My main issue with Purifier Robes and The Stag is they rely on your death or all of your teammates deaths. Their bonuses aren't that useful and/or just pretty situational. There's just better options. But I would also agree that Warlocks have decent exotic armor pieces. [quote]Wow, Ethan! Great memes! Keep it up! Proud of you![/quote]

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  • Read my edit

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  • [quote]My main issue with Purifier Robes and The Stag is they rely on your death or all of your teammates deaths. Their bonuses aren't that useful and/or just pretty situational. There's just better options. But I would also agree that Warlocks have decent exotic armor pieces. [quote]Wow, Ethan! Great memes! Keep it up! Proud of you![/quote][/quote] I found The Stag to be a lot of fun during Crimson Doubles as I had my girlfriend kill herself while I had tier 5 Intellect. Purifier Robes is situational. I'd only really use it during PoE on Melee Bonus weeks and when I'm trying to constantly use a sword.

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  • Read my edit

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