I do not like elemental primaries outside of a few exotics.
It pigeon holed your options by excluding 95% of the primaries that were just kinetic.
Yes Fatebringer, Word of Crota and Jewel of Osiris were great fun, but sometimes I want to use the Vanity, Devil You Know or Red Hand and not feel at a strict disadvantage because of the lack of elemental damage.
PVE is easy enough without these.
Now giving us kinetic damage raid primaries...
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I use less primary weapons now than I ever did in year 1.
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Who forced you to use the elemental primaries? I mean you have free will. Just because they were there doesn't mean you had to use them.
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I said if I dont want to be at a disadvantage.
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You wouldn't be...maybe against another team speed running but all primary elementals take certain shields down faster other shields are harder to take down
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So a kinetic weapon will take down a arc shield as fast as Fatebringer? The answer is no aka meaning using that kinetic weapon is a disadvantage and makes any thee choice but a primary with burn a poor decision.
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Obviously not but it will take it down faster than vision and word I'll take. 2 to 3 advantage for 1 to 3
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So really kinetic is better all around
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So the real solution was to make all weapons elemental instead of none, because in pve with sheilded enemies it made you make strategic choices and change weps more
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What about conserving special and heavy for shielded enemies? That leads to much more strategy.
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There were a bunch of elemental primary weapons that used to be fun. They had perks that would help with certain enemies. It was just fun to mix and match weapons with situations. I don't think they are necessary, but they added a little extra. Anyone here play borderlands series at all? Bungie could learn some things from them!!
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Elemental primaries didnt disable your ability to switch to a non elemental primary. Also the only time using a non elemental primary is a disadvantage is when a burn is active or there are lots of shielded enemies
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No. It absolutely puts you at a disadvantage. All pve activities have enemies with elemental shields. When elemental primaries are in play its the only choice for pve. You are 100% wrong. Read my op.
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Disadvantage my ass. Most shielded enemies are special enemies that you would kill with your special weapon anyways. They usally don't spawn in great numbers unless the "epic" and or "ironclad" modifiers are active. Those modifiers are only availlabe in COE or NF. Meaning you won't be seeing an abundance or shielded enemies outside those activities. You're greatly exaggerating the advantages an elemental; primary provides
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Omg everyone is so lazy. Muted for being an asshat.
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Easy answer: give [i]every[/i] primary an elemental burn. It literally makes no sense, lore wise or gameplay wise, for primaries to have kinetic while everything else has elemental. Plus, making kinetic burn just made more work for bungie. Seriously. Elemental burn should have been on every primary since day one. #TitanMasterRace
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every legendary primary gun in the beta had elemental burns so it was considered but bungie must have their reasons to limit it to raid primary's and now not at all (except zhalo)
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I suspect that they wanted ppl to actually consider raid weapons as the end game gear. So they gave them an advantage over other primaries with a burn. But, that made them the go to for PvE for obvious reasons, making them the [i]only[/i] PVE option. Now, raid weapons are considered infusion fuel, no longer as end game gear. #TitanMasterRace
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Eh, I only ever used elemental primaries when I needed to. Aside from Fatebringer... the element was not what made it good ;) For example, Badger CCL and Devil You Know were some of my most used PvE weapons, even after I got all of the raid weapons.
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And this is the kind of attitude that lost Elemental Primaries for us. There are many alternatives that have been discussed at length on this thread, and others. Multiple times throughout this conversation, people have said "Elemental Infusion". So, you could have a Void Vanity, or a Solar Devil you Know, or an Arc Red Hand. Because of the size of the vault now, you could have all of these in different elements. Also, it's great that you like to switch between weapons. Most people don't. Most of us have found a weapon we like and we stick with it. Why wouldn't we? There is no incentive to switch like there was in year 1. In year 1, I used VoC, Oversoul, and AE. Nightfall encouraged me to become proficient with all of these weapons. I used them as the mood hit me, outside of Nightfall. In year 2, I use Nirwen, and nothing else. While variety between different guardians has gone way up, the individual experience has been dramatically nerfed. Since the individual experience is all that matters, as human beings do not experience things as a group, this has hurt year 2. Unfortunately, too many people think as you do. They are unable to see the simple solutions that fix their issue completely, but also our issue. They can't see how variety has been reduced, not increased among individual guardians. They can't see how the experience has been damaged. They can't see how allowing elemental infusion would actually increase variety, dramatically. Oh well. Maybe Bungie will figure it out someday.
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Pve is easy and you want it easier? Sure I would love infusion. My void double down boots would be even better in pvp with a void Doctrine.
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NO! I don't want "easier", I want "more fun"! Nightfall year 1 was actually hard most of the time. Year 2, not so much, fricking easy in fact. Year 1, we had elemental primaries. Year 2, we do not. Therefore, elemental primaries have absolutely nothing to do with the difficulty level of the game. However, they were fun to use. On top of that, there is another, even worse problem. Year 1, we had great rewards for completing the Raid. Year 2, we have no reason to complete the Raid at all, if you are looking for rewards. Year 1, almost every raid weapon was amazing, and the best thing you could use in almost every situation. Year 2, almost every raid weapon is worthless because a better version of every archetype can be found at the freaking Cryptarch!
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Heh, "lost". They were hateful. I'm glad they're gone, and that the elemental mechanic has been greatly de-emphasised. No-longer do I have to have a vault with three copies of the same shotgun, three of the same sniper, three identical rocket launchers, and three identical machine guns, just so I can pick whatever one is cool this week and end up doing the exact same damage everyone else does. The whole thing was stupid. I'm glad I can now just ignore it.
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I'd like to see artifacts or ghosts give your primary an elemental burn, that way you can change weapons at will and still have the benefit of a burn.
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I really like the way it is now I can use anything I want most of the time several of my favorite weapons come from gunsmith on Wednesday scout, auto rifle and pulse rifle I use almost all of the time for everything came from him and sometimes fusion/snipers though not as often. I hated having to use a lot of the raid weapons in year 1 I only like epilogue and they beat that class of weapons like a redheaded step child. Also raid weapons have progressively gotten less aesthetically appealing with each new end game content.