JavaScript is required to use Bungie.net

Destiny

Hablemos de Destiny.
Editado por ElectroHail: 5/8/2016 2:16:54 AM
43

Possible way to balance snipers

I'm going to make this quick. I may have a solution to the sniper epidemic. I'm not sure if this has already been thought of, but I haven't seen it anywhere. Please read the conversations before commenting. Solution: I think that the higher the impact on a gun that is being fired at a sniper, the more flinch you should recieve. For example, very high impact handcannons such as The First Curse or machineguns cause maximum flinch to the point of not being able to hit the target at all. However, very low impact weapons such as Doctrine of Passing or Hawksaw should do minimal flinch, so the same flinch that is occuring at the moment. Another thing they could do is make swap times slower when using a sniper - they did it for shotguns, they can do it to snipers. Thoughts? For future reference, this is not my actual account. If you want to see my actual account, look up ElectroHail in the search menu.
English
#Destiny

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon