[quote]Learn to adapt.[/quote]
[b]Why is it always scrubs who say this?[/b]
English
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-blam!- you. Scrub? Not even close.
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You look pretty average to me mate
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Editado por iDovahBear: 5/6/2016 6:14:03 PMhttp://destinytracker.com/destiny/overview/xbox/iDovahBear http://destinytracker.com/destiny/overview/xbox/awdidugetkilled You're nothing more but another edgy teen flailing his ego around. Well, the big boys are here, and this is what they have to say: Doctrine is an EZ Mode weapon with a clear advantage. Haakon's Hatchet only counters it from an extended range, which is where Scout Rifles would just as easily beat it out. As an Auto Rifle Haakon's Hatchet is horrible in an average AR's intended range. Not that Haakon's is a horrible gun. But competitively it has some of the lowest time-to-kills of Auto Rifles. It has a clear statistical disadvantage. Even at extended ranges a Doctrine w/ Counterbalance breaks into the extended ranges and competes at an unnatural level when compared to a Doctrine without it. Nobody is saying these guns can't be beat. They're saying they have a distinctive advantage. Disagree? That's fine. That's just like, your opinion, man.
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People who use Doctrine have as much a right to have fun as you do. Stop trying to shit on other peoples' fun just because you got beat.
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They have a right to fun, but fun isn't being overpowered. If that's the only way you have fun, PvP isn't for you.
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[quote]They have a right to fun, but fun isn't being overpowered. If that's the only way you have fun, PvP isn't for you.[/quote] Exactly
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[quote]They have a right to fun, but fun isn't being overpowered. If that's the only way you have fun, PvP isn't for you.[/quote] "Fun isn't being overpowered." Lol God I could have a field day with this. "Fun" is different for everyone, and some people have fun using good weapons. Good weapons, by the way, are not an automatic win. Sometimes, the guy who killed you simply got the better of you. It's not like the gun does the aiming for you. "Gee, this gun is too powerful, my opponent doesn't stand a chance, I'm not having much fun dominating, I should use something less powerful so I don't hurt anybody's feelings." This has never been said by anybody, ever. Do you honestly believe people shouldn't use the best guns because they're too good? Guess what, that's not the way it works. People play games to have fun, and if somebody has fun using a gun you think is overpowered, then tough shit, that's your problem. Life is not fair, and sometimes you're going to lose. You have no right to tell somebody they're wrong or unskilled just because they use a weapon [b]you[/b] think is unfair. If you think a gun is unfair, then don't use it, but do not act all high and mighty thinking that somehow makes you better than others, because it doesn't. Once again, I remind you: this is a [b]video game[/b]. Sometimes, you're going to [b]lose[/b]. It's not the gun that beat you, it's the player using it. Get. Over. It.
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Either something gets buffed or something gets nerfed, that's the bottom line. I don't care if the only way you enjoy the game is resorting to Best-In-Slot Items. I would too if I had them. It's not about shaming the players that use them; it's about making sure they don't have a distinctive advantage over the opposition based on a static raw advantage like better damage output. Nobody would be using this gun if it only worked within TLW applicable ranges. They're using it because it reaches into the Haakon's/Fast RoF Scout optimal range with Counterbalance. It's not [i]meant[/i] to reach that far with consistent accuracy. The problem here is you're trying to suggest that people lose to Doctrine [i]only[/i] in intended ranges. My bro just hit a guy on Asylum from top platform across to bottom Heavy Statue. That is not something an SMG should do (admittedly this was an assisted kill so he probably couldn't have done it alone.) But here is the problem: This gun bullies every other Auto Rifle in its archetype AND outside of it, at ANY range (barring literal across-the-map-SUROS Regime's reach with Focus Fire.) Which means it has the highest time-to-kill AND the same optimal ranges. It just has the best of both worlds. This basically means it renders two other archetypes AND every other non-perfect Doctrine roll ineffective in a legitimate 1v1 encounter. It even outshines most Primary Exotics, even the Hand Cannons. It's not about whether or not it's broken. It's about whether or not it makes other options less meaningful. And it literally outshines every weapon in its archetype, and several other archetypes as well. It beats out Pulses and Hand Cannons in their maximum range like it was born to be a hybrid SMG/AR like the Ripper in BO2. Guess what... that got nerfed, buckaroo. The only reason the gun is overpowered is because it's working outside of its intended range due to a certain broken perk combination. That doesn't mean it needs its damage reduced by 24% just to balance it. It means it just shouldn't be able to shoot accurately from farther than an SMG would realistically. I don't care if they're having fun using a gun I think needs balancing. Like I said, I'd use it too if I still had the broken Counterbalance Doctrine. But in my hastiness to rid myself of a nerfed weapon I abandoned it before realizing that once again, it was a baby nerf. It's about competition and balancing the sandbox, nothing more. If you want to get emotionally involved against balance just because you have fun using a broken gun, by all means, go right on ahead. That doesn't change the facts. You're just throwing opinions everywhere. Raw stats and data show the truth. All you're doing is asserting that you have a right to have fun. "Fun" is the exact reason things get nerfed, because it's not fun when the meta dictates what people use. And right now the meta basically screams Doctrine of Cheesing. But hey, you've got at least a solid three-six months before they touch it up again, so don't worry about it. They'll probably only render it obsolete just in time for the current sandbox weapons to be rendered irrelevant by the Fall Xpac's new set of loot.
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You take this game waaaaay too seriously.
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Editado por iDovahBear: 5/7/2016 5:43:40 AMYou keep saying that like it's somehow is relevant to the conversation. But yes, I take this game very seriously. I've invested for over a Year now and I've reached a level of competition that I haven't in most games. This is the most competitive I've ever been in a game. Most other shooters were generic matchmade Pubstomping. Destiny offers such a greater challenge. Which is why, when something jeopardizes the experience of the game by overpowering the competition, it becomes a major concern to me as a competitive player. Because it does affect my PvP directly. Today, I saw Holtzman fight a Doctrine from a short-medium range. I can't recall if he got first shot, but he managed to duel him well up until he pulled the trigger on the third shot and it was too late. The Doctrine had too much shredding potential for him to fight it fairly with a Hand Cannon. And Holtz is amazing with Hand Cannons. The problem was, the weapon wasn't balanced enough to win in a fair fight. It could only win in a "perfect storm," where he had the obvious first shot. Doctrine doesn't even [i]need[/i] first shot to win. It can bully precision hitters with relentless flinch and averages more damage per second than any other Primary that it is expected to compete with. It's just broken, plain and simple. I think you'd be better off arguing other guns deserves buffs than trying to suggest this merely doesn't need a nerf. That is something almost everyone would relate with you on, even myself. But you come in here, swinging around an ego, and expect your opinions to win over against raw proof. It just doesn't fly like that. Never worked for me either.
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Not a teen either by the way.
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Lol you people take this [b]video game[/b] way too seriously.
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Says the one who started a post saying people need to get good...
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Hey, iDovah, let that guy be. He's just too stupid to even understand what you are trying to say.
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I was the exact same way about the Thorn nerf, though. I said players just needed to "git gud," and I raged because I was emotionally attached to the weapon. You have to understand, this is the gun I grinded the worst Exotic Questline EVAR for, and it saw me through Lighthouse week after week. The kind of emotional attachment a player has with the weapon at that point... It really impacts their take on the game when you just suddenly yank it away. So I understand completely what the nerfherders represent to him. It's a threat to his favorite gun, and I can't fault him for being attached to it. But at the same time, he needed to realize he wasn't the professional opinion. There are players in much sweatier matches that experience the raw power of Doctrine when it's being used by a whole team or at least used in conjunction with teamfire. Shit wrecks face. It doesn't bother me if he doesn't take away anything from what I've said. The fact is, I decided to invest the time in communicating with him. I can't make the horse drink, but I can bring it the water it needs. Also, I'm a total hypocrite for saying this, but calling him stupid isn't nice. He's just emotionally involved with the game and probably has the same tinfoil hat problem with Bungie's nerf philosophy that he's scared it'll get a swift extra-spicey nerf into an early grave instead of into an intended niche. I'd be worried about that, too. But... I don't have a Doctrine with Counterbalance anymore, so it's easy for me to make this assertion. If I had one... you would probably have seen a very different reaction from me. @.@ Bias. One of many aspects to the human condition.