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#feedback

Editado por The Sword Logic: 5/7/2016 1:21:39 AM
69

Decrease or remove the cool-down on ammo synths and/or stop taking ammo away on weapon swaps

[i]Side (top?) note: If you have an idea that supports what I'm asking for in the original post, or a valid reason why I'm wrong, please do drop a comment. I'll move the main point of the most popular ones (with us or against us) into the body of the original post. Thanks. [/i] The ammo nerf sucks in PvE. This is an absolute fact and the sentiment is shared by the vast majority of players. I know people are going to comment to the contrary, but please understand that the number of people who oppose Destiny's delve into the survival horror genre is large and nearly unanimous. No one asked for it and I absolutely do not buy, for a millisecond, the whole "We want Destiny to be a consistent experience across PvE and PvP modes." This is a lazy cop-out. Here's the most important part: [b]There is no reason to nerf anything in PvE. [/b] We are not playing [i]against[/i] each other. No one can claim that they are not succeeding at something because of another guardian's guns/gear/abilities in PvE. There was no reason to nerf WP on Gjallarhorn, there was no reason to nerf Black Hammer and there was no reason to nerf the super abilities of every class in PvE. As our characters get stronger, the enemies should as well; don't make us weaker because it's easier than making our adversaries tougher. Destiny is a shooter. I'm not saying that I want Bungie to copy and implement the collective dogma of the FPS genre verbatim; the places wherein it differs from the mold are what I love the most about this game. But struggling to get to the boss with enough ammo to beat it in a reasonable amount of time robs the game of a lot of its fun and deters players from trying new tactics. For these two reasons, I think we should either get our old ammo capacities back in PvE only or Bungie should implement the suggestions in the title (reduce/remove ammo synth cool-down and/or let us keep all our ammo when we switch weapons). Losing ammo on weapon switch is the most infuriating of all. It is so utterly illogical I have no idea how a human mind came up with it in the first place. How do we have all this technology and these amazing abilities but we're too dumb to take the bullets out of a gun before we switch it? Taking our ammo away when we switch from, for example, an arc sword to a solar one, prevents or deters us from playing strategically (e.g., I use the arc sword until we finish with Fallen in Omnigul and then switch to the solar one... and lose at least half of my ammo. My sword ammo... which is a thing, evidently). TL;DR: Can we please have some blam-ing bullets? Edit: LordOfSouls95 had some great ideas: "...reduce the special ammo synth cooldown to 3mins (keeping Heavy and primary at 5mins) and also make it so the cooldown is exclusive to the kind of synth you used. In other words the cooldown period only applies to the specific kind of synth you used." [i][Truncated for space and so I could use the word truncated, which I virtually never get to use]. [/i] [i]I know Bungie is not going to read this, but just in case: Thanks for the April update. A lot, if not, all of the changes were direct responses to what we ask for here in the forums and I just wanted to point out that I acknowledge and appreciate that.[/i]
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#feedback

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  • At the very least.. Timer goes away on wipe. If your doing a raid, and need your heavy, waiting for your synths to cooldown is boring as shit. I can understand them not wanting us to cheese the game by using heavy, hiding, using heavy, hiding, and repeating until everything is dead. On wipe, who cares? often players will sit and wait or do moch/ammo runs so why just save everyone time and let them use their synths after a wipe?

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  • No thank you

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  • I agree swapping weps should not loose ammo.

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  • [quote]How do we have all this technology and these amazing abilities but we're too dumb to take the bullets out of a gun before we switch it? [/quote] So, by this logic, a shotgun and a sniper rifle use the same ammunition as a fusion rifle, uses the same ammunition as a sidearm.... and machine guns can shoot rocket projectiles. Ammunition must work (in-universe) as follows: Your Ghost can transmute ammo bricks of the right type from raw, unformed matter into ammunition for your equipped weapon. Otherwise, the ammo bricks would have to be in the form of shotgun, sniper, rocket, etc. ammo. The fact that they're generic "ammo" bricks means they MUST be simple raw matter awaiting transmutation. Problem is- once changed into shotgun ammunition (for example), it remains as shotgun ammunition. Changing weapons means that the ammo must then be converted as well, which must be a less efficient process than manufacturing from raw material. This means you have less ammo as the end result. It makes sense in-universe. In a metagaming sense, it means you have to THINK and PLAN what weapons you're using. Swapping weapons willy-nilly has a price, and it SHOULD have a price, in my view. There's a limit to how much ammunition one can pack, and it makes sense to me that, just as we're limited to 3 weapons at a time, we're limited to carrying the ammo for just those weapons. When you pull a new weapon out of inventory, it represents the Ghost changing it from a dematerialized "engram" state into a solid, ready-to-use weapon. You can carry up to 27 of these. The ammunition for all of them would be a staggering load. Ammunition is the main weight (other than food and water) in any soldier's pack. Imagine carrying ammo for 9 different heavy weapons at once. Solution: plan ahead. If you're carrying a scout rifle, use a secondary shotgun. Auto rifle; sniper. Mix and match so you're covered at all ranges. Make sure your team has a variety, to handle the enemy in any situation. Or be prepared to scour the ground for those green bricks when you switch weapons.

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  • The reason to nerf weapons in pve is so there are more options. In year one you would only use fatebringer, black hammer, and gjallarhorn. The only reason you didn't use it was because you didn't have it.

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    • I cant handle how the enemies never reload or run out of ammo. Yet here we are, scroungin for nothin. Make all heavy actually fill your ammo instead a couple. Its so rare for me to drop too.

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      • I say just revert the special/heavy ammo nerf completely (but keep the spawn times in PvP, that was a good choice). On top of that, revert the targeted 1KYS ammo nerf. It (read: my) currently holds 5+9 rounds without any perks, literally forcing me to spec all my ammo perks to sniper/special ammo to even have a workable reserve for PvE. That means heavy suffers, on top of an already nerfed LMG inventory. Before the patch, I could make do with one of each ammo perk on boots/chest, but now I'm forced to let my Qullim's only hold 92 rounds in total because I need those extra sniper rounds against Warpriest and Golgoroth. Reducing synth cooldown wouldn't fix anything, as it's pretty much impossible to go into your inventory and use one during the limited damage phases of those two encounters without losing DPS in the process. Unless we get unlimited use and can assign synths to the D-pad, it won't change anything for end game PvE activities (i.e. King's Fall).

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      • This game is NOT like halo where if you run out of ammo, you run around and pick up another gun and it has ammo in it. We are stuck with the weapons we brought, so when we run out of ammo and there's no crates readily available to us, we are SoL. Its time for Bungie to undue the ammo nerf. This is a shooter, not a boxing game. People who play shooters need bullets to enjoy your game. Screw the whiners in PVP if they can't take getting sniped now and then, then they need to be playing mario kart or some other child-friendly game.

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        • Ive sprnt 6 or so minutes in a raid specially in totams where im killing with nades and melee desperatly to see if i get primary ammo. Ive been a whole 6 minutes without any kind of ammo and the game refuses to regenerate it.

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        • Editado por RG-49er: 5/7/2016 4:37:22 PM
          Please readd primary ammo synths to the gunsmith. I tend to run out of primary ammo alot

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        • AMMO ANOMALY The losing of ammo when switching weapons has been a problem since day one. I cannot think of a single reason why this is so, perhaps a comment from Bungie. The cool down times for synth, can be combatted by ensuring you have a full rack before the event, then use a synth when your original is expended. This of course takes time, as you probably need to go round a Patrol first to find some, if you are lucky, or just pop some synth, and wait 5 minutes, whilst indulging in some other pursuit. You can equip armour that gives additional ammo, but it will only be a few rounds extra. Why Bungie, is it ALWAYS the case that when you have a full rack of a particular ammo, the ammo that drops in proliferation, is the same,. A full rack of heavy, for instance, means you get loads of heavy that drops, when you can't store it, and you need special or primary. On the subject of primary, why does the Gunsmith no longer sell it? There are times when primary is used up and there are no drops around, this is a particular problem with hand cannons, but you can't keep synth, as there isn't any. OK you can get round most of these problems, given time, but it does defy logic that the simple approach, is ignored for no apparent reason. I am somewhat bewildered that Bungie has amended and changed other anomalies, but ignored this one. May I suggest a new Class item, the OMOLON Backpack, to store a proportion of the ammo you get dropped, but, at the moment can't pick it up as yours is full., and as soon as you move out of the area, it disappears anyway. Buy it from your Faction Vendor. PLEASE.

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        • I just wanna add that ruin wings doesn't work like how it is suppose to. yes, the heavy ammo I pickup contains more but the drop rate is extremely low. I've literally only seen the ground littered with heavy ammo when all the cursed thrall blow up in the blighted chalice strike and that was one time.

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          • Haven't had any trouble running solo.....and by the way, when did shot gun shells fit into a sniper?

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            • How to do raid since the ammo nerf: 1) Buy a LOT of ammo synth. 2) Decide which same gun to use althrough the raid and do not switch weapons. 3) When out of sniper rifle ammo use your machine gun. 4) Look for special ammo that do not drop because of the nerf. 5) Try to shoot the boss with whatever ammo left from your primary because by this time you are out of secondary and special ammo. 6) Whipe because the dps is too low or because all you can do now is to spit on your opponent face because you have no ammo left. 7) Repeat and ....by this time the cooldown on the synth has reached 0 so yo ucan now use an ammo synth. 8) Blame Kevin the 10 year old crybaby that wanted nerf because he was not able to be the biggest willy in PVP because player having more skill can kill him in PVP with any guns. 9) Post to forum. 10) Be completely ignored by bungie.

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              • Editado por R1CHEE: 5/6/2016 12:20:17 PM
                In PoE, for example, we should be able to change weapons in the lobby between rounds, without ammo loss. Bungie want weapon diversity - then no-loss-swaps suport that, otherwise we are tied to using the best all-round heavy/special, regardless of enemy.

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              • I just don't see it. Sure I would like the full ammo capacity back, however I very rarely ever run out of special ammo. My raid group drops WP and Golgoroth in 2 goes... easily. The daughters die with 15 seconds + on the counter, and the shade dies before 2-3 people in go in. This happens every single time. I never run out of ammo, I never hear people complain that they have no ammo. Same thing with strikes. You down the adds and BOOM, ammo for days. I can't understand how so many people can run out of ammo so often. Do you guys use specials as primaries in strikes/raids? shooting thralls with a 1kys??? Shotgun a low HP dreg? OR are the people who run out the same people that use cheese spots and do nothing but DPS bosses from afar?

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                • In the Coe, I am normally making primary rushes because of how scarce the ammo is. I don't even use heavy anymore because of how rare it is. For the most part, I am okay with special because I only use it when I am trying to take down shields, but it's kinda ridiculous how scarce primary is.

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                • Bungie should nerf the cooldown on synths the enemies have. Raid or strike where it comes down to hand to hand because both sides run out of ammo.

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                • Bump

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                • How are people running out of primary ammo? I have literally never had that happen to me, with the exception of when I switch my current primary weapon to a hand cannon like Hawkmoon. Other than that, I never run out. Special weapon ammo doesn't seem to drop as often as Bungie said it would, but it's manageable so far. Granted, I haven't run the raid since the update, so I can't really say what my experience would be like there. Now Heavy ammo on the other hand....I sometimes go entire DLC releases without seeing a purple brick drop.

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                  • Each Synth should have its on CD.

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                  • agree, they should bring GJALLARHORN back along with FATEBRINGER, VISION OF CONFLUENCE, FANG OF IR YUT, AND THE [u]REAL[/u] BLACK HAMMER

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                  • Nicely said. Today this gun is a "one shot" kill. Tomorrow it's a "1 mag, melee, reload, only to get an assist" gun. Why? Because an 8 year old got beat twice with it and he broke his controller raging.

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                  • To Der Sheff.....there's no such thing as too dependent on any weapon when it comes to ammo loss on swap if the ammo is there on one sniper and I switch to another then the ammo should be there and if someone wants to use their secondary all the time then that's fine and should expect to RUN OUT of ammo and not LOSE it with no shots fired....thanks bumble bee tuna

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                  • BUMP BUMP BUMP!!!!! Very well said! Everyone who doesn't support this 100% is full of it and needs to get off bungie's nuts cause they aren't reading this and don't care they you are kiss asses :) I have always thought swapping weapons and losing ammo was about the dumbest thing ever and see no reason for it. Great post!

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                  • I honestly haven't noticed a difference in King's Fall or Prison of Elders 42. I played some Heroic Strikes the other day and they too, seemed fine. It may just be that you're too dependent on your secondary weapon.

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