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publicado originalmente en: Hand Cannon Phantom Bullets
5/4/2016 2:00:10 PM
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And it is that difference that is the problem. Year one handcannons were decibel OP, at least originally, but they were more on point than they are now. Range should only effect damage drop-off, and accuracy at longer (mid) ranges, whereas in close quarters it should rely solely on stability. Phantom bullets are a thing, and even the highest impact scout rifles, as far as I've seen, don't have the problem that handcannons have. Ever since year 1 I've had a hard time adjusting back to handcannons, I want to, and I'm trying. It's just that they don't feel as equal to other guns, which is why I always land back to me DoP.
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