I'd gladly watch a crucible match of yours where you go positive with a HC and don't experience phantom bullets.
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Editado por TrulyDontCare: 5/4/2016 1:01:55 AMI've done it many, many times. Again, it needs a good range stat. Use something like First Curse, where the range is great and it requires you to time your shots, and you'll never, ever miss a shot.
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Yes, you already Said that. A Video is always better than words though.
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I'm on PS3 at the moment, so I can't record anything. There are people around who are great with hand cannons in PvP. Somebody probably recorded something about how to do it. You can't approach them like any other weapon type. Even the most stable hand cannon has too much recoil to just point and shoot repeatedly. Their high impact comes with a price. It's a lot different (and trickier) than in year 1.
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And it is that difference that is the problem. Year one handcannons were decibel OP, at least originally, but they were more on point than they are now. Range should only effect damage drop-off, and accuracy at longer (mid) ranges, whereas in close quarters it should rely solely on stability. Phantom bullets are a thing, and even the highest impact scout rifles, as far as I've seen, don't have the problem that handcannons have. Ever since year 1 I've had a hard time adjusting back to handcannons, I want to, and I'm trying. It's just that they don't feel as equal to other guns, which is why I always land back to me DoP.