Sunless cell
[spoiler]Darkblade's Might (rocket launcher)
"By his essense, Purge them from the throne"
-Void Damage
-max blast radius
-grotesque velocity
-grotesque reload speed
-mag: 3
Exotic Ability: Kingslayer
-aiming down sights with this weapon will shoot one rocket dealing 300% more damage and increase the blast radius by 45% but will also reduce the velocity by 50% [b]making the rocket travel really slowly[/b] (the already grotesque velocity gets even lower. Doing so will automaticly empty your magazine. Shooting from the hip will shoot a normal rocket[/spoiler]
Cerberus Vae III
[spoiler]Pride Of The Emperor (sniper rifle)
"The elite recon cabal squad have impressive tech!"~ghost
-Solar damage
-medium impact
-medium rate of fire
-decent stability
-high range
-mag: 5
Exotic ability: The Invisible Eye
-precision kills will mark all nearby enemies for 5 seconds[/spoiler]
The Undying Mind
[spoiler]Lone Warden (fusion rifle)
"one mind to rule them all"
-Arc damage
-very high impact
-very low charge rate
-medium stability
-medium range
-mag: 4
-Exotic ability: Protective mind
-this weapon cannot be aimed down sights, it has increased hip fire accuracy and pressing the left trigger will deploy an arc shield (like a sword) that takes its energy from your reserve ammo. If out of ammo, the shield will use both grenade, melee and super energy.[/spoiler]
Fallen S.A.B.E.R
[spoiler]S4B3RT00TH (auto rifle)
"do you understand these codes name?"~ghost
-Kinetic damage
-medium rate of fire
-medium impact
-low range
-decent stability
-mag: 34
-Exotic ability: SH0CK1NG B1T3
-this weapons have an underbarrel shock knife that can be used by pressing the right thumbstick. This blade will deal massive arc damage at melee range only. (PvP one shot kill a guardian without an overshield) using this blade will consume both grenade and melee energy and apply the "Doubled Edged Sword" debuff on the user ([b]yourself[/b]). This debuff stops recovery and reduce movement speed by 30% for 5 seconds upon sucessful hit.[/spoiler]
Winter's Run (Taken)
[spoiler]Stolen Lust (scout Rifle)
"Its hard to even understand what it is"~Cayde-6
-kinetic damage
-medium impact (VoC archetype)
-medium rate of fire
-long range
-decent stability
-mag: 19
-Exotic ability: Pandora's gamble (name credits to [b]SilverSlasher777[/b])
-precision kills with this weapon will either:
1) refill the magazine and adding +25 ammo reserve (20% chance)
2) refill grenade energy (20% chance)
3) increase the damage of the remaining bullets of the magazine by 15% (20% chance)
4) increase movement and sprint top speed by 30% for 8 seconds (20% chance)
5) Fully refill Special ammo, but consume all melee energy (20% chance)
*note: these effects cannot be stacked and will have a 15 seconds cooldown
[/spoiler]
Shadow Thief
[spoiler]Solitude (Sidearm)
"Faith, love, trust...all but foolish illusions"
-Void damage
-very low impact
-max rate of fire
-low range
-medium stability
-mag: 23
-Exotic ability: Fear and despair
-this weapon is full auto, kills with this weapon will cause targets to explode. If another enemy gets killed by the explosion, restore a portion of health.[/spoiler]
So here are a few example of my strike exclusive exotic weapons. They could be added throught completing a certain questline for each of them for a very well designed example: scroll down to [b]Cyber_219[/b] reply :) hope you liked them and/or add your own idea for strike exclusives exotics!
*edit* just added a new strike exotic to have one exotic for each enemy races :)
*edit*
-added shadow Thief
English
#Destiny
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Shameless self-bump
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1 RespuestaI think it'd be neat if strikes had whole armor sets. If not each strike, then just race specific ones. Like cabal strikes dropping pieces of the cabal set, et cetera.
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2 RespuestasHow about Leg Pieces that Teleport or Blink you to your Target when Shoulder Charging. Same distance and everything, almost like Blink Strike.
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1 RespuestaI think they are all cool and unique the Fallen S.A.B.E.R one is my favorite
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1 RespuestaReally love the Lone Warden, great ideas!
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3 RespuestasTo be honest the Sunless Cell exotic should be his Axe
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1 RespuestaNice ideas
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9 Respuestas[b]King's Precursor[/b], Exotic Quest for Darkblade's Might; When killing Alak-Hul, you have a 15% Chance of getting Alak-Hul's Burial Essence You must take the Essence to Eris, she'll use the knowledge you stole from the World Grave to turn it into schematics for Darkblade's Might. You must (guess what?) wait a day for this. Don't ask me why the Darkblade had blueprints, it could by like Oryx and Touch of Malice! You go back to Eris, then she tells you to gather the following; - 20 Boomer Shards (Kill Hive who have Boombers) - 5 Shrieker Axiom (Kill Shriekers, Like in the Sunless Cell strike) - 10 Void Essence (5 = Blue Void Weapon, 10 = Legendary Weapon) - 30 Hive Crust (Kill any Hive) Once this is done, go to the Gunsmith. He will assemble it, then say it has too much Hive stuff (like Purifying your Legendary Sword). You must kill a certain number of Minions of the Darkness to let the prototype weapon "Dangerous Rocket" bathe in your Light. When you finish this, report back to Eris. She'll tell you to go into the Will of Crota strike and kill Lyrcina, Will Guard, and collect Lyrcina's Hilt to use as a handle. He will appear after Omnigul is at half health. Return to the Gunsmith, he will say something like, "Your good, Eris will finish it." Go to Eris and receive Darkblade's Might Happy Booming!
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1 RespuestaBump for later
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9 RespuestasLet's make some op exotics
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3 RespuestasAll incredibly OP.
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4 RespuestasExotics that would be as rare as year one exotics? Haha no thanks...
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3 RespuestasHow about a trials one? Here, I'll give you an idea: Dawns Clemency-"May the break of day save you from what lurks within you-parables of the allsprings"
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1 RespuestaCerberus Vae III (Yes, I am aware that a gun was already made by OP, but I felt like making my own anyway) [spoiler] Relentless Advance- Machine Gun Appears as a Heavy Slug Thrower painted in Dust Giants colours. Solar damage Max rate of fire Low impact Decent stability (Somewhere between medium and low) Magazine size: 100 Reserve ammo: 600 Exotic Perk: No Retreat [i]This weapon cannot be aimed. Holding LT/L2 button will begin to spin up the weapon. Weapon cannot be fired unless spinning. While spinning, movement speed is decreased and jumping is limited to regular jumps. The further the weapon is spinned up, the more damage is dealt and the weapon becomes more stable.[/i][/spoiler]
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3 RespuestasBumped for the pleasure of reading. Nice post bro
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1 RespuestaWow a great idea :O
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1 RespuestaDon't need another solar sniper rifle.
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1 RespuestaI want that stolen lust... those perks for precision kills, and it's a scout rifle!?!
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1 RespuestaFor maloks strike we should get an exotic heavy boomer, like a grenade launcher with homing. I swear I've seen the arcs from those things adjust midflight
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1 RespuestaThese are pretty cool and great idea to balance a usable bayonet
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1 RespuestaIt's because of posts like this that I come back to the forums daily. Bump.
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3 RespuestasPhogoth [spoiler][b][i][u]Famine of Crota[/u][/i][/b] Description: There is no hope left... Exotic Perk: Famine A rocket when explodes sends out two Axion Bolts[/spoiler] Just an idea ;)
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6 RespuestasEditado por Sir Maximoose: 5/2/2016 2:12:00 AMJust a couple I'd like to add :) EDIT: Added Exotic swords for the Hunter and Warlock, as well as names for all Exotic perks. [b][i]Disclaimer - these are designed purely with PvE in mind, which is why they may seem overpowered for PvP.[/i][/b] [u]Shield Brothers[/u] [b]Mau-ual's Might - Titan exclusive Exotic sword[/b] Solar damage Exotic perk - [b]Smite Foes[/b]: [i]While in the air, press RT/R2 to perform a dive-bomb attack below you, dealing Solar Area of Effect damage. Using this weapon while having Mau'ual's Maulers equipped deals bonus damage.[/i] [b]Tlu'urn's Fury - Rocket Launcher[/b] Exotic perk - [b]Air Assault[/b]: [i]Upon detonation, rockets fired from this weapon will send out small missiles in multiple directions, dealing damage in an even wider area.[/i] [u]The Devils' Lair[/u] (I want this strike to be brought forward so badly) [b]Devil's Claw - Hunter exclusive Exotic sword[/b] Void damage Exotic perk - [b]Devil's Maneuver[/b]: [i]Press RT/R2 to perform a lunge attack, cloaking yourself in Void light. Nearby enemies are also drawn forward with you. Pressing RB/R1 quickly afterwards will activate an uppercut attack,[/i] [u]The Shadow Thief[/u] [b]Bane of Taniks - Warlock exclusive Exotic sword[/b] Arc damage Exotic perk - [b]Eliksni's Bane[/b]: [i]Press RT/R2 to perform a slam attack, sending a traveling pulse wave of Arc energy out in front of you. This may also slow enemies it does not kill.[/i]
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2 RespuestasDust palace [spoiler]Mind Whip (pulse rifle) Crafted with the technology and congealed biomass from the Flayers, this gun's power is locked in perpetual internal conflict. top rate of fire lowest impact long range low stability avg reload 33 magazine (it has full auto) [i]3-way Power Supply[/i] each bullet in the 3-round burst will deal a different damage type (arc,solar,void). [/spoiler]
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1 Respuesta[quote]Did you ever hear the Tragedy of Darth Plagueis the Wise? It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith so powerful and so wise, he could use the Force to influence the midi-chlorians to create...life. He had such a knowledge of the Dark Side, he could even keep the ones he cared about...from dying. He became so powerful, the only thing he was afraid of was losing his power...which, eventually of course, he did. Unfortunately, he taught his apprentice everything he knew. Then his apprentice killed him in his sleep. Ironic. He could save others from death...but not himDid you ever hear the Tragedy of Darth Plagueis the Wise? It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith so powerful and so wise, he could use the Force to influence the midi-chlorians to create...life. He had such a knowledge of the Dark Side, he could even keep the ones he cared about...from dying. He became so powerful, the only thing he was afraid of was losing his power...which, eventually of course, he did. Unfortunately, he taught his apprentice everything he knew. Then his apprentice killed him in his sleep. Ironic. He could save others from death...but not himself.self.[/quote]
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3 RespuestasHonestly, we already have more exotic weapons than we do armor. It might be selfish, but I just want something that makes my Ward of Dawn travel with me or let me shoot out of it, but for a shorter duration. I'd throw money at the screen for that.