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Editado por Phnx y0: 4/22/2016 7:11:33 PM
65

Firebolts

Is it just me, or has anyone not heard a single valid argument about Firebolts not being OP. There are plenty of reason why they are, but I am yet to see someone defend them without saying "they just aren't," "stop crying," "stop nerfing and start buffing," or "(name calling placed here)" The only thing I have heard that is even close to being valid is that people say the entire class revolves around grenades. I will agree to a certain extent. The super does increase grenade usage, but that isn't the primary goal of Radiance. Radiance is a support Super meant to help the team. Song of Flame: This perk increases the recharge of nearby teammates' abilities allowing them to throw more grenades and recharge super faster. Radiant Skin: This perk increases the amount of damage you can take while in Radiance. This perk is meant to give you an edge in head to head combat so that the user can generate a few orbs for the team. This can also be used to tank damage for your teammates to get a few quick kills. Fireborn: This perk allows the user to revive themselves into Radiance. This perk is used to prevent wipes or create an advantage for your team. This perk shortens the duration of Radiance because its primary use is to rise from the dead. Others will try to say it takes 3 perks to use Firebolts and make them effective. Actually, it only takes 2 because the perks effect the other 2 choices as well. And it only takes two perks to make a grenade a monster (as well as a support an aggressor). Also, this grenade doesn't need a burn to be effective. The grenade is easy to use and grants the user an advantage over the enemy just like Arcbolts. Adding all of the burn perks only makes this grenade even more effective. I'm not trying to be that guy who wants a nerf because I die from it. I'm truly only trying to balance the game. I play all three classes, all nine subclasses, and every portion of this game. I look at everything and make a decision based on what needs to be put in check. If anyone has an actual reason as to why Firebolts don't need a nerf, feel free to let me know. As of know, I haven't heard a legitimate reason other than personal bias or nonsense, put it in the comments. I will read through them and probably respond to them if I have time. I'm not a bad guy, I'm just trying to improve the game. Edit: I love how I ask for legit reasons and all I get is "I said so garbage" It's official, this community is dumb as -blam!-. Edit: 20+ replys and still not a single arguement other than I said so and that I have 6 more days played on my Hunter than my Warlock and Titan. (If I have 20+ days on each character, I don't just main 1 character) Edit: I was wrong on recharge time for grenades, just checked and it T5 is 25 seconds. Edit: Day 2 and still not a single person has given me a valid answer. I have been labeled as a Hunter when I only have 6 more days played on it than my other two that have 20+ days played. All I have gotten was whiny opinionated bullshit and trolls. Someone please give me a reason why Firebolts are not OP without any drama.
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  • My defense is there are plenty of broken things in the game why not mess with those. You nerf firebolts, okay fine. What rises to power next?

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  • They are op...I'm just so sick of nerfs...it would take forever to list the continuous number of nerfs...with every nerf it slows down the pace of Pvp and keeps tiring it more and more into a campfest...Pvp used to be so fast paced and guardians and weapons use to be so powerful...now u can't even really run around by urself without being teamshot or hardscoped...primary guns use to 2 shot and fusions and shotguns use to wreck...now primary weapons feel so underwhelming and u see so many snipers cause people are afraid to push... the only reason why sunsinger and firebolt are op and people keep complaining about it is because it has never been nerfed(suuuuuper mini nerf once but it did nothing)...every other op thing has been nerfed to shreds...ex. Arcbolt or Sunbreaker... I love Pvp still and keep trying to get better but Pvp was awesome when we were all powerful....they even nerfed the amount of machine gun ammo and rocket launcher ammo we can hold...I could go on and on...they really killed the fast paced Pvp and I miss it...guess I can play mayhem to get my fast paced fix lol...prob y I like that game mode...but anyways NO MORE NERFS....I totally understand y u want it nerfed and u have a great point but please NO MORE NERFS!!!!!! Bump if u agree! Thanks

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  • I'll tell you why they're not op. U ready? I know you've been waiting Nightstalker poops on sunsingers Your welcome buddy, this one's free but the next one I charge

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    • Iron Banner? Where are the Sunsingers there? So not OP, Bungie should just remove Trials, the place where firebolt hate began.

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    • One of the downsides to firebolt grenades, is that they have very little throw distance, about 1/3 the distance of its other grenade imo, and sure that can be buffed with armour that increases grenade throw distance. I'm not saying the burn is fair it's not, and I don't know how to fix them. These are just my thoughts on the matter.

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      • There is none, they definitely need to balance them

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      • Thorn used to tick for 7, and now it ticks for 1, with less ticks. And it's not coming to year 2. Clearly DoT is broken in crucible. There's no denying it, it completely shuts down the recovery stat. Nobody can make a good argument against you because there is none. Even Bungie didn't have one, they just said they didn't want to rework a subclass (pure laziness in my eyes).

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        • Then why do so many of the top players who do single or double carries run a hunter? Wouldn't they just have to equip voidfang vestments and firebolts and game over since it is Ssooooo Ooooppppp?

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          • Fire bolts are the only good thing about sunsingers.

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            • Fight me

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            • Why is this still a thing?

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              • The way I see it, there are two reasons they shouldn't be nerfed. 1) they don't get any stronger when you activate radiance, so a nerd to them is a nerd to a super. Radiance hardly needs a nerf as all it does is help your teammates and give you more grenades and melee. 2) by themselves, they can't kill guardians. Now yes, they can kill low armor ones, but then so can a lot of other grenades. Trials is a difficult place to say whether something is op or not. Since light level supposedly affects your damage, a person could come on the forums and complain how firebolts killed him too quickly, but the real reason could be that they were 10 levels below their opponent. Now, yeah I main a warlock. I don't have much experience with the other classes, but I use voidwalker more often cause it is more fun. One more thing. It isn't that firebolts need a nerf, cause the grenades themselves are horrible. It's the combination of the two perks that make them great. So it isn't really a Firebolt nerf everyone wants. It's a nerf to the Viking Funeral+Touch of Flame combo

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                • Firebolt grenade is not overpowered its easily aviodable I main a warlock and the grenade is way to inconsistent. I throw it right at someone and it still misses. I feel like other grenades are better

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                • The fire bolt isn't the problem, it's viking funeral

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                  • The super sucks, anyone who says differently is lieing or never played with it. And no evade means sunsingers are like a turtle. You give me an evade like shadestep, you can remove the burn from nades. Every class has pros and cons

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                    • Firebolt is a tracking grenade with a huge radius and burn. How is that not OP? How about we add burn to scatter grenades if it really is about solar classes? People just like to play Devil's advocate, moral of the story here.

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                      • All soloar classes have DoT abilities so stop complaining.

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                        • You want to know why it's not op, if you throw it too close to someone it will just blow up and not burn anyone.

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                          • Editado por Akron: 4/22/2016 1:18:04 PM
                            Good luck getting a logical response. The only people that ever reply to these are those that abuse VF+ToF themselves, and therefore refuse to acknowledge how much of a crutch they are. I have seen many good ideas on balancing them out mentioned, but they are constantly drowned out by the cries of the unskilled. I still like my idea of adding ToF and VF as permanent perks of radiance, and replacing those perk nodes. According to these people, that would ruin the class completely. I guess every other class sucks, since they don't have those perks. I also suppose that if a class is that reliant on a grenade, it was always broken in the first place. The neutral game would be fine without them. People just don't want to give up their crutch, and Bungie doesn't want to upset their favorite class. DoT has absolutely no place in a pvp competitive environment, at least in my point of view. But it is ok. I will continue to shoulder charge the -blam!- out of them, and when they pull a scrubby self res they will enjoy a fist of panic :)

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                            • Editado por Sergeant Shaggy: 4/22/2016 4:14:13 PM
                              "Oh it killed me so it needs a nerf" is what your title should be. Stop trying to cover up your baby bitching with a regurgitated text wall, while trying to make yourself seem intelligent. You're a moron plain and simple, people like you are the reason stormcaller and sunbreaker were both nerfed. Ill bet you cried about landfall being too op before the update. And hammers before that nerf Now its back to crying about firebolts until bungie just removes them so your hunter can be op again. On another note: Your mother should take away internet privileges and your phone so you cant make dumb posts like this crap text wall. In conclusion, go play cod where you can stroke that ego of yours and be that "video game cool guy" you wanna be.

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                              • Ok I'll try. Firebolts are trash. They're so bad, they don't even take away a guardians shields. Now add touch of flame so it burns. That perk slot sacrifices double fusion grenades (arguably better) and angel of light. Now firebolt is ok, still not dishing out much damage but at least the shields are gone. Now we add viking funeral to add extra burn. This is where you say it's op, even if it doesn't kill you. This perk slot sacrifices increased radiance duration, which is extremely useful in 6v6 and sometimes 3v3, and scorch kills generate orbs (dw about that). I'm sure you've heard the argument, "you need two perks, essentially the whole subclass for a single grenade that only comes every 25 seconds." That's basically what I've said but a little more in depth. A skilled player using double fusions will net way more kills than a skilled player using superburn firebolts. Now ask yourself, would you rather get stuck with a fusion grenade, or tagged with a firebolt? I had this argument previously with another forum user. He said he'd rather get stuck with a fusion and die. Who in their right mind would rather die than live? Idek. Firebolts aren't op because they don't kill. You can take out a warlock as they throw the grenade and that turns the nade into a dud, exploding on impact. Even if you do get tagged, you can kill the thrower before they hit you, you can kill any other enemy in that 14 second period before they hit you. Of course that isn't realistic, but very much possible. A fusion grenade doesn't allow any of that. You get stuck? You're dead. You can't nerf firebolts without making them trash. Then people (who stuck with sunsinger) will start using fusion grenades and you'll get plenty nerf posts for those I can 100% guarantee. Even worse, more nerf stormcaller posts and others will start complaining about voidwalkers. [b][u]TLDR[/u][/b] So basically my point is: firebolts don't kill and that's why they aren't op.

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                                • They're not nearly as bad as Sniping imo

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                                  • I main a warlock since day 1 and have an alt warlock as well. Firebolts are slightly op. I think just the amount of ticks with viking funeral need to be reduced slightly and the touch of flame DoT needs to be reduced slightly but not as bad as thorn got hit. In terms of super, I don't really see a problem with how many nades you get because after all it is a super and is meant to be that powerful. For example, it still requires 2 firebolts tags to get a kill and it's not like you don't have a chance to dodge and run away. In addition to that, 2 nades to kill compared to other supers is far more balanced then some may think. Golden gun is one hit kill with a max of 4 shots pending the helmet and has far greater accuracy at range. Bladedancer is one hit kill and gives health regen, striker is one hit kill and can take out multiple at once. As is nightstalker with a direct hit and tethering them basically making them all but dead. Hammers are one hit kill and can be thrown many times. Nova bomb and stormcaller as well. Honestly it's not the problem with the super because supers are supers for a reason, just each has its own unique capabilities. The problem just lies within the firebolt/ToF/VF combo needs slight reduction, but not overhauled. Again coming from a warlock main since day 1 and warlock alt.

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                                    • For radiant skin I think you mean "it [i]decreases[/i] incoming damage, not increases. I use it almost all the time and I know what you mean, but someone reading it might not know.

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                                      • This whole bitching and arguing is pointless. Bungie said in a stream THEY WILL NOT NERF FIREBOLT

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                                      • The firebolt burning is one of the main parts of the class, if you can understand that then youre an idiot plain and simple.

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