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Editado por Adaptability: 4/17/2016 2:45:23 PM
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Voidwalker main speaks out on changes

OVERVEIW: I'm just here as a Void walker main since year one thinking, "were the buffs too much" and "are they going to get retooled later on? " The answer is no. I mean Strikers got a huge buff last update and became extremely good with their melees and perks being reworked just like the void walker. Voidwalkers now get their grenades back very soon after using them due to the buffed energy drain effect. While their grenades are not on lightning grenade level, at least strikers don't get to continuously spam their grenades. This is point is further pushed with the new found viability of the energy drain build.Where you get your grenades even quicker. Now that isn't the only new thing about them, although it doesn't activate on hit anymore, the improved embrace the void perk now gives you your health back. Not only do you get your health back from grenade kills, but also super kills. Last but not least, they made it so all of the melee perks activate on hit. Almost as if they incorporated the ram perk in to the subclass its self. That is the end of the subclass changes. Speaking of exotics, like the ram, nothing manacles where brought back to its former glory and it further pushes the effectiveness of the class. Also, with the ram you will be able to have two different melee abilities activate without having to kill your opponent. MY THOUGHTS: I think that it is fine that you can get your health back from your grenades and super, as other subclasses are able to do the same thing. I even think that the community will learn to live with that fact the Voidwalker's melee abilities activate on hit. However, the community might start to complain about how fast they are able to get their grenade and super. Bungie tried to improve their effectiveness by providing them new and improved abilities that restore health , that is fine other classes have that. Despite that I feel the buffs were necessary. The class was very well Balanced before, but it kind of needed something to push it over the edge. The way I see it, Voidwalkers are the warlock equivalent of the titan's striker class. Both subclasses that while good on their own , needed something to increase its usage and make it even more viable in the meta game. However It is still very balanced and not as overpowered as people make it out to be. For those you take the time to read my post I thank you. Edit: I changed little things to make my point a little more clear.
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