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#feedback

Editado por Erijian: 4/14/2016 1:41:18 PM
60

Out of nowhere, a Vex Mythoclast nerf.

[quote]Vex Mythoclast Reduced Damage base stat to compensate for improved Stability (by -13%)[/quote] Dafuq? It's going to do 39* to the head now, and require an additional shot to kill..Remember that era where it was garbage because you didn't buff the precision damage correctly? It's now back to those damage values. Good job kicking a weak weapon while it's already down. Guess it's up to the garbage Year 2 standards now. *EDIT for Cozmo: Actually went into the Crucible and used it the moment the update finished for me, and my general assumption was correct although I was off on the base damage numbers. It dropped from 41 -> 39, not to 38 like I thought it would. This actually lets a user use Aggressive Ballistics to maintain the old five-shot kill with precision hits and eight-shot kill with body shots, which would've been the saving grace to this damage nerf, but unfortunately Aggressive Ballistics received a Stability nerf which doesn't quite balance out with the Stability buff the Vex Mythoclast received. Using it with Aggressive Ballistics manages to give worse recoil than when you used Smart Drift Control pre-Stability buff, so don't even bother unless you want to use it in Titan Melee range. Linear Compensator and Smart Drift Control are both viable options now, one maximizing Stability while the other maximizes range so long as you use Send It. Using Linear Compensator with Send It actually gives it some surprising range, but the increased time to kill on the weapon is painful and causes you to lose gunfights the pre-nerf Vex Mythoclast would've won. tl;dr Aggressive Ballistics would've evened out this nerf, but is practically unusable due to the Stability nerf it got. Linear Compensator is now usable and you can maximize the range of the weapon to use it at pretty decent distances in conjunction with Send It, but the nerf to its time to kill is painfully noticeable.

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