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Destiny

Hablemos de Destiny.
Editado por ShimxDuckroll: 4/11/2016 3:57:47 PM
89

Being the runner in KF is honestly a little too easy.

In the Vault the bravest entered the portals head on and lead the charge across time and space. In the face of Crota one brave guardian risked life and the protection of his allies to fell Crota with a sword forged by an ascendant hand. In Oryxs final meeting ground you play skip to my lou and slam a shiny bubble on a knight that gifts you an aura that makes you unkillable. One of these doesn't sound valiant or require a skilled hand and I think we know which one it is. I guess I'm just retaining a degree of salt because I love being the runner but on the same degree I like a sense of challenge and difficulty that I feel is lacking from KF. Anybody have any unique input on how to add a mechanic or degree of difficulty to KF relic running? I'd make one myself but I'm not very imaginative or unique lol Just a thought.
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