"Changing the way the game works between the two modes is real hard and we don't have the time to deal with it right now"
All I heard
English
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If they can make the game then repeatedly tweak the sandbox (buffs/nerfs) then they can sure as hell separate pve and pvp.
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Yup, and they've done it in the past. I mean, they still messed up, but that's what "Newsk" does. Man, that guy and his team..............oyyyyyy, they've taken a perfectly fine update and gave it a good hard fuking. WHY, Weisnewski? WHY? hahaha Ok a bit dramatic, it's still a just video game but damn it if it isn't addictive and the company that makes it is undermining it every sandbox update. My opinon anyway
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This is what I've been saying. Their shitty game engine won't allow them to balance individually between game modes. They're just lying to us, as usual.
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It would if they knew how to design their own game. The engine itself is solid. Sure, it's only 30fps, but the framerate doesn't budge and the game looks really pretty. It's money well spent. They could add the ability to balance PVE and PVP separately, but they don't want to. Destiny is proof that all the money in the world can't replace good game design.
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If you'd like to know a lot more about Destiny's game engine R&D, check out [url=http://youtu.be/UU92a5pKV6k]this video[/url]. It's a 45 minute dissertation on the entire history of Destiny's engine given by a Bungie developer. He breaks everything down chronologically and points out the [i]many, many[/i] mistakes that were made along the way.
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That sounds more accurate than my interpretation.
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So, it's an EASY FIX ! Stop doing everything to try and make PvP better... Go BACK to what it was when the game started. . RAID = End Game (not PvP) .. ONLY fix what matters to the game as a whole NOW . . . Create a SEPARATE PvP mode with EVERYTHING split for Destiny 2 ! Look at ANY & ALL advertising/trailers they all say to Fight the Darkness (NOT each other) Concentrate on PvE, Fix ALL the Bugs/glitches & requests that have been ignored since Crota ! The "Virtual Trainer" will work itself out . . stop trying to make it the focus of everything Bungie !
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I think the difference is that nothing is really game breaking in PVE, because even the hardest content is grindable. Pvp relies on semi-balanced weapons so the competition is skill based. It's more game breaking is shit is not balanced in PVP.
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Probably accurate
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Editado por Benzene21: 4/8/2016 4:15:54 PMMmm no. More like "it's hard. It's too much work and we are lazy. Why are you surprised? Destiny is lazy design. We make you run a mission, then run it again backwards. We give you reskins of everything."
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Do you even work you -blam!-? No one with a 9-5 could [u]possibly[/u] think this is the case. Anyone with any sort of critical thinking involved in their day to day activity could list multiple factors which make balancing unpredictable. The main factor being that they have to anticipate the irrational actions of a very human player base.
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I heard something similar but the ending was a bit different for me. "Changing the way the game works between the two modes is real hard and we don't have the time to deal with it right now"...[i][u][b]or even care to deal with it...EVER.[/b][/u][/i]
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[quote]"Changing the way the game works between the two modes is real hard and we don't have the time to deal with it right now" All I heard[/quote]
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[quote]"Changing the way the game works between the two modes is real hard and we don't have the time to deal with it right now" All I heard[/quote]