Speaking of stupid you're completely missing the point... Kid
English
-
Editado por Fraser: 4/8/2016 5:53:18 AMI'm not missing the point. You're complaining about NOT BEING ABLE TO DPS A BOSS IN DESTINY. You are complaining about nothing. The bosses NEEDED TO BE HARDER but apparently slightly less ammo is too hard? Smh
-
Apparently you don't spend much time trying to carry noobs and casuals through the raid. Or do you think its good for thr game that < 20% of players ever complete a raid? The badass, the tryhards, and the skilled elite won't struggle. But the groups I regularly pull together to learn and grow into experiencing some end game content for the first few times already ride the struggle bus, and this will make carrying much more difficult. Which is annoying, because Kingsfall is already the most difficult raid to carry in (back in VoG days my crew could carry 3 28s on thier virgin runs without wiping, crota could easily tolerate 2 total newbs smoothly).
-
The raid is supposed to be end game content that only the best can beat, but in reality it's level of difficulty is abysmally low. Terrible noobs shouldn't be able to beat end game content. And it's like that in every other game.
-
That kind of elitism will kill a game as social as destiny. You're entitled to your opinion, but I'm just as entitled to think your an elitist jerk who doesn't care about driving away huge swaths of the player base and most of the games potential to be fun in favor of an artificial, meaningless ego trip. This isn't Dark Souls, and the vast majority of people dropping money on it don't want or expect it to be that kind of punishingly difficult grind.
-
They are not reducing ammo reserves though to make PvE more challenging. It's an adjustment simply made for PvP, hence the drops to [i]compensate[/i] in PvE (a poor compensation if a 1kys then has <13 rounds without any ammo perks).