Wow, guys. Just, wow. We are now going to run out of sniper ammo insanely fast when fighting [i]all[/i] the bosses. "Ok, I'll use my quillim's terminus!", you say? Yeah, nope. They nerfed that too.
This was not the way to go, guys. I'm constantly running out of ammo every damage cycle on the War Priest and every time in the Shade phase of the Oryx battle as it is [b][u]now[/u][/b].
This is going to increase raid difficulty and let the more effective players do even less to make up for their less accurate brethren.
2 cycle war priest? Not anymore. 2 cycle Golgy? Idk, I usually run the gaze, but I doubt that too. Finish the Shade reliably? Nope! Now we're going to [i]need[/i] weapons of light and tethers in the shade.
FML, bungie. I like both PvE and PvP. But you guys really, [u]really[/u] don't give a damn about PvE'ers, do you?
I don't do these rants, but damn. I raid three times a week and i have to endure wipe after wipe already caused by random PUG guys who just aren't [i]quite[/i] awesome at the stuff.
Now the struggle bus is gonna throw another axle bearing, thanks to this retarded "Oh, people are getting sniped. Let's nerf ammo into the freaking ground!" solution of of yours.
GG, Bungie. GG.
Edit: Because some people either don't understand how the raid boss battles work or how ammunition works with them.
[b][u]For those who are going to post that the special drops are being increased, read the next section about how the King's Fall raid boss battles work:[/u][/b]
[u]Basically, King's Fall was [i]designed[/i] around standing as a group basically in one spot and putting lots of highly concentrated damage on the target down range in a short window of time.
Snipers are obviously the way to do this with the most efficiency because all of these targets have precision or critical damage spots.
While you are standing in these "Put damage on target" zones, it is usually not possible to move around and pick up ammo that dropped somewhere else on the map, nor is it advisable to enter the menu to "pop a synth".[/u]
And keep in mind, ammo synthesis have that 5:00 minute cooldown timer. So I can't see how we're not going to be digging heavily into primary ammo for these, with our special and heavy exhausted, once the patch goes in.
[i]I, personally[/i] already do this now quite often. I don't see how this doesn't translate into [i]at least[/i] lower damage against raid bosses per damage cycle.
Edit: Changed title to better reflect the topic content and added relevant tags. Somebody said this needs to get addressed. Let's go, guys! Git 'er done! Be loud and obnoxious!
Edit: Afterthought that I'm not really against the sniper [i]"tuning"[/i] for the crucible. That said, I have never seen somebody with full sniper ammo break the game.
Edit: Over 2,000 posts in this thread, folks. We were atop the trending list for about 36 hours. Nobody more important than Xur has bothered to stop by. You'd think at least Butthurt would be around by now.
Edit: TL:DR... The sniper ammo nerf is going to negatively affect the KF boss fights. We need to snipe the bosses a lot really fast while not running around picking up all the ammo that's going to be raining from the sky or having time to pop a synth.
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Editado por Kana, Rogue Kobold: 4/10/2016 11:38:28 AMYou can still use: Bertromart's Stand, Ruin Wake, Thunderlord, Baron's Ambition, The Unseeing Eye, Objective IV, or The Variable. I fail to see how losing 1 weapon makes that much of a difference given every Y2 legendary weapon can roll with Will of Light as a T2 perk. You certainly weren't using QT for cocoon...
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1 RespuestaIt'll be a 315-320 raid still I think u can handle it
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2 RespuestasThere's other guns in the game I thought....
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Still no comment from Bungie, I wonder if they realise their silence is damning?
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6 RespuestasEditado por Trek: 4/9/2016 9:15:01 PMI've always backed up Bungie, but I've got to say, I actually agree with you fully. The latest update is petty and quite frankly, pathetic on Bungie's part. Don't think I'll come back to Destiny again as to be honest, the changes to ammo, etc are just plain ridiculous and kinda feels like bungie are shitting all over PVE players. Notice how in the reveal the 'new' PoE looked very easy? Now, all of a sudden, special weapons, plus heavy ammo are getting nerfed!? Yes, part of it is PVP related - the rest is to artificially increase play time/difficulty. I just don't like where this game has gone/is going. I'll [i]may[/i] be back for Destiny 2 though, but I [u]will not[/u] blindly buy another bungie game - no way.
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7 RespuestasTry using Touch of Malice on Warpriest...with a blessings and weapons bubble, a group can take him down just as fast. You don't have to do what everyone else does all the time, just because "that's the way we always have done it"...kind of like the no knight strategy, because it's "easier".
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1 RespuestaThere are other guns in the game you know... Use ToM in aura and idk maybe use a different heavy (they exist!). Plus it's not like 3 cycling War Priest is worse/harder than 2 cycle.
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It will make the encounters harder for some people which may be something the wanted anyways.
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The fact PvE (the reason most of us got the game) is being put the back burner for PvP is why I left destiny. Thank goodness, because Fallout 4 is much better more enjoyable and my friends play Zombies on Blops 3 (although Blops 3 is worse than past CoDs, it's better than destiny).
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320 toon. LFG to run KF. Add above GT if you have the marbles.
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Challenge x 3 add above GT.
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1 RespuestaBump bring it back to the top
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2 RespuestasKF is already way to easy so I don't see how this will be a problem. I mean people have done golgoroth and war priest with only No land beyond
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2 RespuestasRead this post on GameFAQS hours before it appears here. Word by word copy paste.
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2 Respuestas*coughs* sleeper simulant *cough* (seriously people should think about things before posting)
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2 RespuestasIs the hotfix for Kings fall on Wednesday for 335 gear?
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4 RespuestasAmmo runs on golg will be better, warpriest will be the same... I don't see how it will be harder..
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3 RespuestasI don't really see this as a problem though. A lot if the raid is kill enemies then do damage to the boss, with ample time to grab ammo before any damage phase. Not to mention, the nerd is only going to remove 5-7 rounds from the ammo capacity, which is about one magazine with a little change. Which will be inconsequential since more ammo boxes will drop, according to them. However, nothing can really be said until we get the update ourselves
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1 RespuestaDreg's Promise Nuff said
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1 Respuestawho cares... Kings Fall is wack anyway
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1 Respuestayea this to me makes no sense in pve,
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I one cycle warpriest this thing called sleeper simulant
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Bump, oh my goodness, BUMP! God forbid you miss a critical in the Warpriest, you could end up going 4 damage phases due to lack of sniper ammo. But, I'm sure this very resourceful and clever community will figure a way to mitigate any issues with quick DPS. Sleeper looks like it will be used more often now. It will require you to wear heavy or sniper chest almost always now unfortunately. Without that, you are looking at 13 rounds of sniper ammo max.
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1 RespuestaBump wtf bungo?
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1 RespuestaI don't see how anyone wants to play this anymore. Raised level cap too? Nah.
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31 RespuestasI don't remember the last time I ever had to pop an ammo synth other than heavy. Do you really suck that bad that you run out of sniper ammo at the boss fights? Do you use a sniper after your done fighting golgoroth? If you have to use a sniper it's probably because you don't have the ToM. The only way you don't have that is if you either just started the game, or you're lazy. Either way, if you run out of sniper ammo in the raid, you suck and as the elite players would put it, you need to "Git Gud".