It's really not fair that sunsingers didn't get a proper balance. Even one less tick on their firebolts would have satisfied me. If your going to start ignoring over powered perks bungie how about you bring back some old ones you ***.
English
#Destiny
-
9 RespuestasStuck by a sticky grenade - instant kill Trip mines can instant multi-kill Firebolt build doesn't instant kill but people cry about them. They are a neutral game grenade. I really can't see the issue with them. I feel much cheaper running around with double fusions and sticking guardians for an instant kill.
-
4 RespuestasSunsingers require 2 perks to make Firebolts lethal but won't kill alone. Being in super doesn't change the damage output of a grenade. Great neutral game and monosupportive (if that's even a word) super. Sunsinger is balanced. [i]~I'll Ram your ass![/i]
-
[i]*Slight fusion rifle buff, inbound*[/i] 👍💃
-
1 RespuestaThe salt is real
-
From you're perspective it didn't get a proper nerf, from a warlocks it did. Also Bungie is lazy so no
-
Lol Titans. No. Do you still get four guaranteed kills if you throw a hammer at someone with all four the duration allows? Yes. Working as intended.
-
It a funny you whine about a warlock nerf been needed yet out the options 2 are on warlocks 1 titan 1 Hunter and 2 on guns bad examples mate
-
ITS HAMMER TIME
-
Buff the hammers. Leave the armor alone.
-
It is balanced fool that's why they didn't change it.
-
They are balanced. The end.
-
Editado por Pocket Fox: 4/8/2016 11:02:07 AMIf you buff fusion rifle range right after buffing their stability, things are going to get pretty out hand and they'll soon be nerfed into the ground again. I vote Sunbreakers
-
How about bringing arcbolt grenades back? 0_o
-
3 RespuestasEditado por GlacialGoblin: 4/8/2016 7:44:12 AMIt's a grenade that takes 3 perks to not kill you, get over it.
-
4 RespuestasYou know bungie is bungie, they don't care, cuz they play only warlocks. ...mida is overused in pvp. Nerf the pve perk...
-
16 RespuestasEditado por Angora Goats: 4/8/2016 8:27:15 AMSunsingers barley have a super (coming back from a death isn't that great.) All a sunsinger can really do is perform highly in their neutral game. If they killed those perks it would literally just bury the sunsingers unless they completely overhauled the subclass. In the end they really only outshine other subclasses in game types like Osiris and that's only if there are multiples on a team. The grenade game can be annoying but if you know it's coming after experiencing a round against it you have to change up your play style as a team and you can easily counter it and overcome. There's no reason to nearly kill an entire subclass game wide just because of salty players stepping out of a trials match. You can see overall KD averages of sunsingers game wide and even now it's clear that other subclasses still outperform it as it is. With all that said.... I do think Titan hammers could come back up a little bit, I hate nerfs in general and especially if it comes to an entire subclass or super. I think the sun breakers got hit TOO hard.
-
Said they couldn't do anything to balance without reworking the entire skill tree, I was thinking the whole time "you could reduce the time by a couple seconds for Viking funeral and people (some) would be happy. What is this laziness??
-
5 RespuestasEditado por Soul_Eater_42: 4/8/2016 1:41:54 AMLet's be a bit real here. Half the perks on Sunsinger are completely worthless, the others are sub-par. This is why everyone flocks to one particular setup. If those said useless perks were refashioned into ones that were usable, it would allow for a more fluid subclass with flexible builds that would all be effective without being overpowered. For instance: --Having Sunburst increase the explosive radius of the grenades, and increasing the duration of Solar Grenade, much like Annihilate and Vortex Mastery --Having Flame Shield activate on kill, but increasing its strength, and not wasting a melee charge until it actually kills, similar to the Defender's Force Barrier. --Solar Wind having an AoE knockback effect that damages and ignites surrounding enemies. It would push enemies about half the distance a Taken Phalanx can. --Having Brimstone cast an explosion on hit that blinds, damages, and ignites surrounding enemies. --Having Viking Funeral grant the defense debuff of the Sunbreaker's Melting Point to enemies hit by any of your abilities while Radiance is active. --Radiant Will granting increased recovery for you and nearby allies while Radiance is active. It would also allow Radiance to recharge faster, much like the Gunslinger's Gunfighter perk. These are all reasonable changes that actually could easily be implemented. The mechanics, for most of these, already exist throughout the game. It should be a simple matter of retooling those perks with these effects, and scaling damage and such accordingly. This all took me 10 minutes to come up with. Why couldn't any of you? Why couldn't Bungie? Not to mention, I've already thought of general improvements to each and every subclass. Yes, even Bladedancer, Gunslinger, Defender, and Sunbreaker. It doesn't take a genius to figure out creative ways to rein everything in without breaking them. But clearly, given most of the usual half-baked suggestions given by this community, as well as Bungie's abundantly idiotic choices regarding "balance", perhaps it does require a bit of intelligence.
-
2 RespuestasI don't see how so many people are complaining about the only offensive ability a sunsinger has lol
-
-
1 RespuestaEveryone just drink some ^ and relax.
-
If stormcaller's get to keep their range they should buff the range on nothing manacles to year 1 levels or more :)
-
Titan hammer got NEUTERED
-
1 Respuestafirebolts are balanced
-
2 RespuestasOur super is frickin horrible other than self rez. Our strong point is our neutral game. We straight have the worst pvp super IN THE GAME aside from trials runs.
-
Bladedancer hit det fix pls