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publicado originalmente en: Shadowshot needs some serious help
4/4/2016 11:50:42 AM
17
Idc about the damage, even if it is lacking, it's fine. I just want the tether to activate without a delay. Honestly, it's stupid that if someone pops a super in front of you, you cannot react and shut it down. You need to sit through the SS animation, fire, and then wait for the tethers. You're dead already. A suppressor grenade is far more effective for shutting down, at least it's instant on detonation with no animations. A grenade shouldn't be better than a super for the super's intended role. Course it's no worries if they pop a super a way away from you, but a landfall stormtrance is gonna wanna be practically on top of you before they activate. Doesn't matter if you directly hit them with your 'shut down' super, you aren't shutting them down before they've had ample time to kill you. Kinda sucks that FoH is FAR more effective as a shutdown.
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  • Tether is much better than FoH at shutting down supers lmao.

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  • ... How? It has the range advantage, and that's IT. >not an instant shutdown >does not kill >allows for user to easily be killed during/after animation because of tether delays >delays also in some cases allow for things like arcblade to entirely escape tether range Whereas FoH instantly wipes out anything in the surrounding area, instant activation, instant shutdown and kill, and they're dead so you don't have to clean up or worry about getting killed by the super after you've already hit them

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  • 1
    Tether isn't only for shutting down Supers. With the amount of debuffs it gives, it makes it perfect for taking out large groups of non supered enemies

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  • That's true, but any half decent team is gonna gun you down mid-animation. Everything about it is so slow, and with the dodgy aiming you often have to be exposed to use it. Bearing in mind most of my games nowadays are trials, so teams tend to be super coordinated. Just annoying that FoH is so much better in every way except for effective AOE (with black hole on) Instant animation, instant effect, instant kill, instantly shut down anything. Yknow what I mean? (Not in any way complaining about FoH btw, I just think a shutdown really needs to be an instant thing and FoH got it right)

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    I think you're seeing the tether in the wrong light. Its supposed to be a support super. It generates the most orbs out of any class and gives the tethered oponents debuffs. FoH is an offensive super meant to get a lot of damage dealt, in a short amount of time.

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  • Well yeah, I know what the uses are, but it's often used as a super counter. Almost primarily, I'd say at this point. It's hard to make plays with it because of the slow speed of everything involved, likely to get you gunned down if you wanna catch more than one person. Of course you need as many of them caught as possible to gen orbs, but if I wanna apply debuffs to a decent team, I know I'm likely to get killed in the process. Don't get me wrong, it's devastating if the opponents aren't coordinated, but when they are, it's just too slow to be particularly effective for anything. Gotta be EXTREMELY picky about when to tether because it's both very situational and very punishable. Just to be clear, not trying to argue with you, just discussion stuff, don't want you to take these posts the wrong way

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  • 1
    I don't think the tether should be instant, maybe if the shot hits them directly, but instant off the ground could make it too difficult for players to react and try to counter it. On top of that, the class overall is extremely powerful with envenomed smoke and shadestep.

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  • For real. I've used my BD literally once since TTK dropped and the movement felt so gross that I haven't done it since.

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  • *shrug* I'm a gunslinger main so it doesn't phase me too much, I've just been playing NS again last few days for a change and it's at a point where I won't even bother tethering unless a clear chance presents itself. I really do think it needs instant tethering on direct hit, if it did, then it'll at least do a better job of keeping you alive after you've hit the enemy with your super. It just feels so weak as is. Back to throwing knives for me though ;)

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    I suggest using black hole and shooting in the doorway of a room they're in. Black hole can catch people from ridiculous distance so just shoot it in a safe area

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  • Oh I do use black hole, dw, it's just tricky in trials to make that work when the enemy sets up in a very defensible area, which seems to be most trials matches lately. (For real, I've never seen so much camping as I have this weekend. -blam!-ing Pantheon) Im sure you know what I mean!

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    Yea I understand. This week of trials wasn't the greatest. I don't understand some of these fan favorite maps

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  • Yeah man, I only really enjoy widows court. I can dig rusted lands and burning shrine. Pantheon and asylum tho? God no, not a fan haha. Swear the rotation was weighted super heavily to pantheon, unless my luck just sucked!

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  • It's just it seems that shadowshot ends up doing the same thing as nova bomb, and that's killing a large group of enemies. However, Shadowshot is slower and only tethers enemies rather than killing them. Since it only tethers, the activation and tether should be faster, not instant, but fast enough to compete with nova bomb. It should have a faster activation time than nova bomb, and maybe a lower volume of activation, to make it more stealthy.

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  • 1
    It's not meant to compete with nova bomb, it's meant to be a pve support class. As a pve support class, its right next to defender in usefulness.

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  • It's just in pvp, its super has a weird application, since enemies don't have so much health in pvp, so its job of weakening enemies is kind of out of place. The roles of nova bomb and shadowshot are balanced in pve, but shadowshot is so much slower with doing the same job as nova bomb when it comes to pvp. Damage and all are fine. Just needs a faster activation time. I try to shut down supers with shadowshot but it takes so long to activate the tether that enemies just always escape before the tether gets them

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  • I prefer airborne activations while groups of enemies are busy fighting my team, especially if I've been someplace else and am showing up late to the party. But I prefer to use it as a weapon rather than a support skill. I used to use predator traps, before I started using shadestep, but I don't really like hanging around in one spot for too long. But, it has been my experience, it's all about timing it to when they aren't paying attention, or to snag a roving super before he kills too many people. I don't really see many people specifically trying to ground tether a group unless they absolutely have no other options with their shot.

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