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#feedback

Editado por SamuraiMark: 4/4/2016 1:59:35 AM
21

Please nerf no revives in hard mode raids

Dear Bungie, I understand the point of no revives in hard mode is to make hard mode hard (insert obligatory "that's what she said" jokelette around here somewhere). It is however abundantly obvious that it does no such thing. Depending on a variety of circumstances, if one or two teammates die in the first round or two of a given boss, we all know what happens. Team wipe. Team wipe, team wipe, and team wipe again until you get a clean** run. I've no doubt most of us are familiar with the practice of team wiping if 1 or 2 of our teammates goes down during the first or second DPS round against a given boss (varies by boss & level of the team involved). Obviously if you get into the 3rd or 4th round (again, depending on the boss) you're more likely to stick it out to try finishing the boss off, rather than team wiping in those rounds. It is precisely that practice of team wiping that I find horribly boring and a massive waste of time, and I suspect others feel the same. Smarter HM mechanics could fix that. This model for increasing the difficulty in hard mode is a design failure. It does not achieve what I assume is the goal of hard mode: a more challenging raid. Yes, no revives is more challenging, but only in a very limited sense. It is also boring, unimaginative, and a massive waste of time. I have every confidence that the good people at Bungie can come up with more interesting hard mode mechanics that will free us from the endless team wipe mechanic. Here's one to get you started: At the war priest, if a team mate dies, they can be revived, but there is a 60 second revive timer. Also, every time a team mate dies, spawn three more major knights or throw an ogre in there. A simple mechanic that makes the event more challenging and frankly more interesting, opening opportunities for epic player "heroics" that become the lasting memories we all so enjoy. A commenter below suggested having a major knight spawn on the orb of the person who went down. I think that's a great idea. **Edit 1: This used to say "perfect" run. This has lead people to believe I'm saying a perfect run is necessary to complete any given phase of the raid which is of course not true. ***Edit 2: This is not an original idea. I know I either read or heard it someplace else. I believe it was from one of the prominent Destiny youtubers, but I can't be sure. If I find a source I'll like to it.
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#feedback

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