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#feedback

Editado por CarnivalLaw: 4/1/2016 8:15:21 PM
125

In objective-based Iron Banners, incentivize the objective.

Pretty sick of people playing Control like it's Clash. So, in the future, when IB is an objective-based mode, please offer objective-based bounties rather than kill-based bounties. And yes, I mean remove ALL kill-based bounties, [u]unless they have an objective-based component [/u](see Suggested Bounties, below). Under this bounty system, you would be rewarded for focusing on the capturing and holding of zones, and killing enemies within them. Killing enemies elsewhere on the map may help your team win, but won't help you complete bounties. Suggested Bounties (a mix of Daily and Weekly): 1. Capture XX zones. 2. Kill XX enemies who are capturing a zone. (This bounty could be expanded into multiple bounties that are weapon class-specific, as well as grenades, melees, and supers) 3. Get XX multi-kills on enemies capturing a zone. 4. Re-capture a zone within one minute of your enemies capturing it XX times. 5. Control all zones XX times. 6. Win a match in which your enemies have controlled all zones. 7. Win a match with a zone capture (i.e. the zone capture is the "nail in the coffin") 8. Capture Zone B first XX times. 9. Capture XX zones by yourself. 10. If you flip advantageous spawns by capturing the "wrong" zone, all bounty progress is lost. (I'm only half joking) Other ideas? From unspoken threats: "Capture two flags in one life" "Capture the most flags in a match" "Neutralize 15 zones" "+2 for captures, -1 for dying while trying. Reach 20 points."
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#feedback

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