Well actually if they bring the y2 sunbreakers, then solar nades could potentially become popular in the crucible.
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They are ,the Sunbreakers are in the armoury and let you carry an extra solar grenade as well as burn longer I loved them in PvE and PvP,side note if you want light up a crucible map play mayhem clash with Sunbreakers and Viking funeral and touch of flame you and a buddy can completely shut down a map.
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I actually run gunslinger and young ahmkara spine when I'm fixing to ruin someone's day bin mayhem clash. You can get eight tripmine up at a time.
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I too am also a fan of young ahamkara spine but can't leave my bones they let get around do quick,the Sunbreakers let you solar grenades last 8seconds each and it's a grenade every 2seconds maybe less in mayhem the whole map is on fire mwhahahaha
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I feel like the bones took a hidden nerf at some point that weakened the strength of their jumps. Might just be me, but it's kind of a turn off.
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I use increased control if you time your jumps your super fast,can't really speak for triple jump or a nerf.
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I use controlled too.
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I'm already using Solar Grenades with the Touch of Flame/Viking Funeral combo in Crucible and Trials. If Sunbreakers come into Year 2 with the April Update, I would always run with that exotic.
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Yeah, I think having an exotic that makes an unpopular grenade viable is just a great idea for diversifying the game. I think shiobus vow was meant to do that, but skip grenades are now the go to for hunters, so they should really rethink it.
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Editado por allocateindicate: 3/28/2016 6:15:30 PMBring in Lucky Raspberry to Year 2. Extend the Arcbolt Grenade range, carry an extra Arcbolt grenade, and buff the damage SLIGHTLY, we have our solution to make Arcbolt grenades back to viability.
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They're hitting for 95 right now right?