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publicado originalmente en: Let's get this straight... TTK was good.
Editado por Gaheris: 3/21/2016 2:35:14 PM
3
It was good, lots of new content and quality of life improvements. But it became stale really really fast. We quickly realized that the dreadnought wasn't as deep as promised. Court of Oryx was a total flop. Time gated stuff like the Sleeper Simulant quest which was a letdown. Plenty of data mined stuff not currently in the game. Terrible drop rates for crucible and Iron Banner. Triple RNG in the raid. Lack of ways to get to 320. Lack of 320 items to fuel the infusion system. Underwhelming raid weapons. Terrible Nightfall drops and no xp buff that made one of the most praised activity in year 1 obsolete. 3 of coins made exotics and Xur worthless. Class items with a light level and not affected by shaders. Items dropping at a light level way under your current character light level. All in all it took them way too long to update the game and the whole year 1 content that they took out in the blink of an eye. They took so much content out that TTK didn't last long. Don't forget that Destiny launched with barely any content at all and it's only with HoW that we felt we had "enough" stuff to do. But they had to make everything irrelevant which was a terrible, terrible move. You don't ever do that unless you either provide enough new content to last 6 months instead of 3, or if you have a plan to bring new content sooner, or if your old content is somehow still worth shit to keep the player base busy.
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