Sorry but I really don't want to get kerb stomped by the world champion.
This is a numbers thing I think: in connection based matchmaking if you're put against six players of my standard (For instance) we'd be nothing but cannon fodder. Furthermore we wouldn't be able to have room to experiment and improve.
You mention your girlfriend stopped because she was matched against opponents that were too skillful, every match you went into you'd likely be doing the same to someone else.
The current matchmaking has flaws, but you cant really justify spoiling the match for six others so that you can have fun. After enough one sided routs those cannon fodder are going to leave like your girlfriend and you'll be back where you were anyway.
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You are wrong. Because... averages and a regression to the mean over a long enough time line work it out on its own. So yeah occasionally a world champ would stomp you. But occasionally and about as often you would stop some noob or less talented player. SBMM = unintended consequences.
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But SBMM would avoid those occasional routs, wouldn't it?
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If it were 1v1 yes. But group vs group no. Because there is too much variation in group playlist. There is no algorithms yet that can solve that problem. You still get too much and sometime worse mismatches like the op described. Even if it were solved the match making time would be horrible, and the connections horrible too, that's if it could find a match at all. It can only - at best - try for the closest approximation. The closet approximation available may be the "perfect match" so long as that match was available at the time. Or it could be a horrible match up because "a balanced" match may just be unavailable. I think it's even more complicated than that. Bungie I'm sure cares and is working to find the best possible solution. That said, there is no perfect solution. All possible solutions have inherent positive and negative trade-offs.
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Yeah, you're right about the trade off. I've personally found the current system to be working well enough. The main issue I have seen with the current system is that it measures across your account. So my hunter/warlock fire team flattened all opposition in doubles because we have hundreds of hours of coop experience. Then we tried with secondaries that we'd used for a few hours each and it kept the same matchups - leading to several crushing defeats before we just went back to our other characters.
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Yeah, you're right about the trade off. I've personally found the current system to be working well enough. The main issue I have seen with the current system is that it measures across your account. So my hunter/warlock fire team flattened all opposition in doubles because we have hundreds of hours of coop experience. Then we tried with secondaries that we'd used for a few hours each and it kept the same matchups - leading to several crushing defeats before we just went back to our other characters.
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Yeah I think it's pretty good too, flaws and all. And I'm sure with time it will get better.
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SBMM never works when it's forced, especially in a game like destiny with terrible connections. COD tried forcing it and the backlash was so bad that it was removed after one day. It will be gone from destiny too just not soon enough and hopefully before even more of the community turns its back on bungie. I want this game to be the best it can be but that was such a terrible choice to force that on players. That has never been successful in any other game it's been forced into.
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Why is it bad?
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Forces people to try every game, you are unable to play with friends if they are higher or lower skilled than you because one of you will get stomped constantly, and most importantly in destiny the connections are already terrible and due to the shrinking player base it causes you to be matched with people farther away thus creating more latency. That's the biggest reason honestly, if they had dedicated servers it would be one thing but on a p2p server style location should always be favored.
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Ah, the connections seem fine with the current build and I'm guessing the six person fire teams are in a minority. Never had an issue with different skilled teammates but that'd be the same in connection based games - someone will always be getting thrashed and close games will be rarer.
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If you really don't ever experience fighting players with bad connections then I'm happy for you. Myself and many others however don't get that luxury
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I do get issues but its substantially better than it was.
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I don't play much 6v6 so I can't comment on that (completely skipped last iron banner) but 3v3 connections have stayed about the same for me. Trials has gotten better but that also doesn't have skill based match making lol.
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Ah, mainly a 6v6 player so maybe that's it!
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For sure, in the last match making patch they got rid of sbmm for control so that probably helps connections
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Editado por FreshCrab: 2/11/2016 11:47:30 AMPlayed five games of doubles earlier, my buddy never went positive and there were plenty of games where one guy on the other team never went positive. Whatever algorithm they use still allowed half the people in each game to get thrashed which means the sbmm obviously didn't help them. I get red bars in one out of three games which is unacceptable and people in the top 5% are going to have a harder time finding matches thus having even more red bars.
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[quote]You mention your girlfriend stopped because she was matched against opponents that were too skillful, every match you went into you'd likely be doing the same to someone else.[/quote]