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publicado originalmente en: SBMM in All Its Holy Glory
1/25/2016 8:05:31 AM
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Ok so now everything is happening due to SBMM? You guys have to stop this nonsense. This is just stupid, this has nothing to do with SBMM. THESE ARE NETWORK LATENCY PROBLEMS!!! Bungie has to fix the lag! SBMM is good for everyone. Oh wait... My kd sucks my job too and wtf now it's raining also??!! It must be SBMM for sure. Yeah you guys sound like that.
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  • Good joke xd

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  • This guy is absolutely correct. As far as I can tell, OP is a decent crucible player, according to destinytracker his k/d is about 1. I'm not here to rip on him, his k/d is a bit better than mine. But there is NO WAY that skill based matchmaking should be screwing up his connection. It's not that hard to find other 1.0 k/d players, I'm sure he can be matched with other players in his vicinity. Someone like TrueVanguard or RealKraftyy can complain about their connection sucking due to SBMM because it ain't so easy to find someone on their level. But I really doubt that's OP's problem. He's just dealing with regular old lag, which does suck, of course.

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  • The SBMM affects everyone. A 2 kd player doesn't get matched with all 2 kd+ players in Taken King because of the SBMM. What happens is the SBMM creates two teams of close skill rating and many times it does that by pairing a couple of higher skill players around say 2 KD with a bunch of players around a 1-1.2 KD and put them against a team of 1.3-1.9 KD players. That's just an example and not to be taken literally in regards to the KD matching but that's in essence what the SBMM is doing because that's the only way it can pair up pre-made fireteams of players who vary in skill level.

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  • I'm sorry, but what evidence do you have for that? If it were me implementing it, I'd just make two teams full of 1.0 k/d players, because that would be easiest. There is no shortage of 1.0 k/d players.

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  • Editado por Twohothardware: 1/25/2016 8:58:46 PM
    What evidence? Playing the PvP and comparing the stats of the players that are on my team and the other team.

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  • You also have to think that since the majority of Destiny players are right around 1.0 k/d that they are already in a match so it could easily have to pull from other people around the world to form a match quickly. I'm right around 1.1 to a little higher and I've noticed a significant increase in lag since it was implemented.

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  • Ok let's dumb it down for ya SBMM matches you with people at your supposed skill level. These people could be a mixture from UK, US, Germany ect. This will just cause more lag due to distance. That's why I can never do a raid with my friends in the US. There's just too much lag 90% of the time. How matchmaking used to be was a lot better in the majority of opinions as it more or less bunches you together with the closest people regardless of "skill level" and this kept lag to a small scale. (Mostly). This also varied the results in matches.

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  • Editado por Twohothardware: 1/25/2016 6:24:07 PM
    The SBMM is the direct cause of all this lag. It started when they turned it on. Crucible was not lagging like this prior to it's implementation. SBMM is not some magic networking pill that all of a sudden puts people of equal skill together while everything else stays the same as it was before. The only way SBMM works in a game like Destiny is by sacrificing connection priority and widening the matchmaking search paramaters to allow you to connect with players on the opposite side of the country and halfway around the world when it cannot find enough above average players waiting in the queue in your small region. Instead of getting connected with a bunch of players a state or two away like when Destiny first launched were now being connected with players on the West Coast, East Coast and an entire country away all in the same match. THAT is why it is lagging. Go run a speed test at Speedtest.net and compare what your latency is on the farthest West Coast server and then the farthest East Coast server. Most likely one or the other or both is at least double your ping to a server in your state. Now go run a Speedtest to Europe or another country and see what your latency is like. This same difference in ping takes place in the game while you are playing Crucible because the distance you are from the players in that game is the delay between packets being sent and received. All of this increased delay causes the lag compensation to not be able to keep up with certain players accurately and it causes delays between what your seeing and what is actually happening in the game. And when you throw in a bunch of players from completely other countries and their red barring with pings like 250-1000ms all these issues are magnified to a whole new level. The SBMM is 100% causing this lag. There is no if's, and's or but's about whether it is or isn't.

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  • Then complain to get dedicated servers not to take away sbmm

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  • Editado por Twohothardware: 1/25/2016 6:32:58 PM
    Dedicated servers are not going to happen in Destiny 1 because it takes a large infrastructure of servers all over the country and other parts of the world for it to even make a difference. Also, Black Ops 3 has dedicated servers and they turned on true SBMM last month for just a day or two and it was horrible. The entire COD community rioted the forums even worse than we are here until they had to hotfix it back out within 24 hours of adding it because Treyarch had stated the game wouldn't have SBMM and when they patched it in the lag was horrible and every game was an unenjoyable lagging sweaty mess. The only way SBMM works without causing the major lag is if it is very lax SBMM that only pairs you with players in your skill bracket IF they are available in your close region. If there was dedicated servers the only way SBMM would work again is if you still connected to your closest dedicated server in your region and were only skill based with players in that region. You cannot match players from across the country and outside the country even with dedicated servers and think it's not going to lag. Dedicated servers does not remove the difference in pings between players.

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  • Cod has always been laggy where the point where it became stupid and cod kinda got boring for me and stupid to even play. Black ops 2 connection issue and everyone e was green then everyone dropped to red bar , then back to green, then to yellow, then green again.

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  • Bingo

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  • You really have no idea what you are talking about so please stick to your day job. SBMM is the cause of latency because it matches people in a peer to peer connection that are to far away from one another. SBMM just doesnt work with peer to peer as the primary match making rule. If there was some dedicated servers and backbones then maybe but not peer to peer

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  • As you said, p2p is the problem. Dedicated server is the solution. Removing SBMM is just a placebo. Another solution could be a better mix of conn quality and skill sorting criteria, as others have already pointed out in this thread. Fun-fact: my day job is pretty close to this :-)

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  • I seriously doubt that considering your flippant suggestion that Destiny just switch to dedicated servers. You are suggesting that bungie rearchitect the entire network layer and invest millions in obtaining dedicated bandwidth between strategically placed dedicated servers in place of the relatively simple task of reprioritizing the peer to peer matchmaking for connection over skill level. And your categorizing SBMM as a plecebo is incorrect (I think you meant to use the word symptom). Regardless, SBMM as the principle rule in a peer to peer connection is not a symptom it is the direct cause of introducing latency. I think everyone would be fine with reprioritizing connection over skill in match making even if skill is still in the equation. The fact is that the skill portion of the rule would rarely get used unless the destiny pvp population suddenly picked up.

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  • Well, outsourcing the service it's pretty less expensive believe me on that. The word was placebo and it means a solution that eases the symptoms but not cure the problem. Like I think removing SBMM would be. A better mix yes, I don't think the removal is a good idea. Also Bungie stated that it has been introduced due to lots of complains in y1. I don't think it's just me.

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  • We are arguing semantics. Bungie will not implement dedicated servers. It would never happen in a million years. No one is advocating that skill be ignored in match making, but you can only have one rule that has priority. The term SBMM in this context is used to describe the use of Skill as the top priority in matching players. At some point recently the match making was changed from connection being a priority to skill. Thus we begin to get laggy games because a skill group can have all sorts of physical locations. I just want to go back to connection based match making where the lag wasnt so bad. If there are enough people in the pool of eligible players with good pings to a host where skill can be taken in to account fine. I dont care about playing skilled or not skilled players. I just dont want latency.

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  • Kid, just stop. You have no clue what SBMM actually is and how it works. I think "someone" is just happy that he doesn't have to get stomped on by people in crucible anymore because he sucks harder than his mother did on prom night. Btw you have 3 of the ugliest characters I've ever seen.

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  • [quote] Btw you have 3 of the ugliest characters I've ever seen.[/quote] I see how this makes my argument invalid

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  • Funny how that's the only thing you can respond to. Yep, your characters are ugly, and you're stats are pitiful. This all shows that you have very little experience in this game, especially in crucible, yet here you are trying to lecture us about something you have no knowledge of. That's pure pride and ignorance right there, and it pisses me off.

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  • Alright now, come on man. I agree that he probably has no clue what SBMM is, but what is with the venomous personal insults? Your opinion loses all credibility when it's followed by stupid bullshit like, "Btw you have 3 of the ugliest characters I've ever seen." Are you a teenage girl? No? Then I don't see what is so hard about stating your opinion without being a [i]-blam!-ing asshole[/i] about it. Stay classy friend.

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  • No. Despite the lag being bad befote TTK. It has never been this bad.

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  • It really should just be a selection thing. Like in Halo: Reach there were three choices: skill, connection, and... something. I always chose connection over the other two because it gave me the smoothest gameplay, even if I was surrounded by idiots or top-tier players. The variety in skill made it more entertaining. Connection-based matchmaking is really the only way to go in my opinion.

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  • [quote]The variety in skill made it more entertaining.[/quote] This. Poor scrubs trying to fly the Falcons but failing miserably, only to be blown up by pro Banshee pilots. Good times.

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  • Having an option imo is always a good thing. But that's not the way Bungie is managing things in Destiny right? Maybe they should give it a try.

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