There were three different leveling systems in year one and you have not comprehensively defined any of them; perhaps you only detailed what you did...
The leveling system is not the problem now. Other than for a short period before Iron Banner provided an alternative path to max level, there has always been a clearly defined path to max level that was NOT purely RNG-Based until TTK.
I liked the etheric light leveling system because it afforded players the opportunity to upgrade what they liked, which made people different. The decision of what to upgrade with that first E-Light (FATEBRINGER before armor for me) and so on were a nice "twist" for us. The ability to get two etheric light in each Iron Banner afforded PVP-only and Solo players a clearly defined, but longer in time, path to max level. Adding light to the weapons and purely cosmetic items from year one also adds a level of diversity and significantly expands the chase for valuable items, which is good IMO.
TTK progression is RNG-only and there is no clearly defined path for any players. I understand that there are guaranteed 320 items, but they are either a relic or an RNG-based item from a particular category. That is not the same as saying I need to do x, y, and z to be max level, which was the case for everyone with etheric light and even before with Raids(RNG) + Banner(RNG and BUY). Anyone with a 170 piece of exotic armor could go from 32 to 34 playing in only two Iron Banners and playing 100% solo if they wished; it took two months and there were faster ways of course, but currently, how many people who do everything every week since TTK came out are sitting at 318-319 and salty about RNG?
RNG-only progression is the problem now IMO!
English
-
I feel that we need a hybrid system with both etheric light and infusion. Say you have a weapon you like but its 280 and you have also a raid 320 gun that you dont want, infuse the 280 but also use the e.light as a "cathalyst" so it becomes 320 guaranteed. If you dont use e.lights the you infuse normaly. People like to chase a carrot but also complain if the catch it too fast, that way you kinda give players options.
-