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publicado originalmente en: Defender buff is underwhelming.
12/6/2015 5:48:02 AM
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You're missing the point completely. Defenders are a support class. They're not supposed to be top dog in PvP BY THEMSELVES. If you're playing your Defender right, your team always wins and your teammates have great KD, because you're literally king of the Unsung Hero medal. You should be saving people and defending points, generating orbs, shutting down supers, Etc. Throwing yourself under the bus so that your team AS A WHOLE does better. Tl;dr Wanna shine in PvP? Don't play Defender, it wasn't made for that.
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  • Ahem, both of the other classes support sublcasses (nightstalker and voidwalker) dont do too bad in pvp. They even are, well, [b][u][i]top dog[/i][/u][/b] sometimes.

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  • I agree with you but voidwalker is not support class sunsinger is the support class

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  • Void walker is the warlocks support class

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  • Non of the voidwalkers perks has anything to do with support but sunsingers song of flames reduces cooldowns

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  • I shall explain First off, each element type stands for a play style. Arc is CQC, solar is ranged combat, and void is support based combat. We see these riles played out very obviously in the pve world. Any melee based enemy(thralls, dreg knives, cursed thralls, fanatic vex, knight swords) are all arc weapons. All cabal weapons, rockets included, are ranged, as are many snipers. (There are a few exceptions, such as wizards and vandal snipers, although solar snipers do deal more damage then arc snipers) and void based enemies (servitors, hydras) are supportive, in ways like healing teammates or providing cover fire As for the classes: defender and nightstalker are obviously void because they provide buffs for enemies or weaken the enemes. Void walkers purpose is to make sure the enemies never get close. The main super is a covering fire projectile, designed to be used one to clear the area. On too if this, the voidwalker is the king of zoning. Its super, every grenade, and even the melee can be used for zoning, and on top of this, you can spec that every grenade hit charges your grenades faster for more zoning. Sunsinger [i]could[/i] be somewhat of a support class, but having a single node in the subclass that helps teammates does not make the entire class as a whole. Self revive is also more like selfish revive, as it only affects you. If it revived everyone around you, that would be supportive

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  • First - I appreciate the thought that went into your post, and how you maintain a reasonable tone even in the face of outright hostility. I am not sure I completely agree, as even with your explanation, Sunsinger does not feel as much like a ranged class as Voidwalker does. However, I believe you make excellent, valid points, and it may very well have been the original design/intention for Arc=close, Solar=range, Void=support, but as you said, there are exceptions (and let's agree to ignore Taken use of elements for this, as their WHOLE POINT is to toss everything on its ear). If we think of support as including "artillery support" - as in actual literal tanks - then the case is clearer for sure; Minotaurs, Ogres, Hydras, and Nova Bomb are all very much artillery-like. If Ogres and Hydras aren't the Destiny equivalent of mobile weapons platforms, I don't know what is. Toss in the often forgotten (at least by me) Cyclops - a stationary artillery emplacement - and the case becomes even stronger for Void=support. The biggest hang up for me remains in classifying Sunsinger as "ranged" - Grenades just seem far more of a close to mid range support type of weapon, even with the ability to "spam" them. Two of the grenades also function excellently in a zoning role, though the other (Fusion) is definitely more direct assault. I would add to arguments regarding to it being a Support sub-class that each of the other support roles (Defender and Nightstalker) have specific nodes focused on creating more orbs of light, so does Sunsinger (Sunburst). Radiance was for a long time the go-to Orb maker, even above other classes (this was curtailed somewhat when an upper limit was set on orbs per activation). So on the "generating orbs" front, Sunsinger trumps Voidwalker, as it has no similar node. If we consider that fact as a staple of support roles, then the argument leans much more in Sunsinger's favor, I think. It has also occurred to me that part of the design decision/process may have been to alter the "weight" given to each role for the different classes. Titans are meant exemplify the in-your-face assault, AND stoic defense - making them the most aggressive, tanky assaulter, and the most defensive supporter (not that the names give any hints - *Cough-Striker-Cough-Defender-Cough*). It is pretty much a given that throwing hammers is their version of ranged, I don't think anyone would argue. Hunters are seen as lone wolves, and are meant to be more precise, DIRECT damage dealers - thus their ranged is the most precision demanding, AND longest ranged, and their assault requires positioning and awareness. Their support even features a large element of the precision focus - a direct hit with Shadowshot is almost always a kill in PVP. Warlocks, with their knowledge, are perhaps meant to blend roles more - giving their ranged class support elements, and their support class ranged elements - whichever we decide is which. Both have a number of assault elements as well - nodes which increase movement/weapon speed, regen health, or give a temporary overshield. (I have not yet played with Stormcaller, so my knowledge of that subclass is lacking, which is why I don't mention it). With that thinking, it may be that not all "types" (ranged, assault, support) are even MEANT to be equal - some Support are supportier than others, etc. So - I have basically just said I like your thinking, but I can also see opposing arguments, and in the end, there may be no correct answer. Guess that's my tl/dr. Would love to hear any further thoughts you have!

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  • Editado por DatUncleDrew: 12/6/2015 7:14:28 PM
    You are a moron. Not a single person agrees with you.

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  • Sunsinger is still the support class

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  • Editado por CommanderC2121: 12/6/2015 3:25:14 PM
    I just explaining you how it isnt! Are you this really that stubborn!?

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  • Sunsinger is the support class. We know this because it has perks that help other team mates. Voidwalker does not have that. You saying PURPLE IS ALWAYS SUPPORT seriously is the most moronic thing I've read here in over a week.

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  • Sunsinger has [b][i][u]ONE[/u][/i][/b] perk that benefits teammates! Voidwalker benefits teammates, not by enhancing them, but by providing choke points with its zoning along with the cover fire it can provide. I never said "because it purple its support". I laid out my claim, that void damage types are supportive, and then i backed up my claim with evidence proving what i stated. You have yet to do this. You have yet to say why sunsinger is support besides repeating "song of flame is supportive", which it is, but one single support node does not make the class a support class.

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  • Um... 3. providing additional help, information, etc.; auxiliary: manufacturers of supportive materials. Literal definition of Supportive. By saying that Voidwalkers are supportive because the can wipe out certain areas.... That mean all Titans are are supportive. I mean, Striker. Basically a up close Nova Bomb. Sunbreaker. A bunch of mini Nova bombs in Solar.

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  • Tell me how

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  • Support class he says. Tell me about NightStalker again

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  • No no no, you can tell by the subclass name they're supposed to be an aggressive pushing part of a pvp team. Always ahead of the front lines, heedlessly going in solo where no-one else dares. The Defender. Oh wait.

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  • Thank you for this. Right now, I can tank Supers and Precision headshots alike. I'm feeling pretty good about my subclass. If they buff too far, we'll get the inevitable nerfbat into obscurity and never be useful again.

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  • Exactly. Defender is super fun and a very versatile build. Grenade and melee recharge on super cast is a pretty good buff to me in combination with the increased melee range.

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  • This

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  • Editado por iAM: 12/6/2015 8:40:56 AM
    1
    Support is perspective to each individual, everything I stated can be catered towards the very idea of support. [quote]Increased duration of BoL/WoL? Expanded the grenade radius of suppressor grenade? Quicker animation activation on our super? Reduce grenade/melee ability cool downs while in bubble for all allies?[/quote] - How is that missing the point? Everything stated benefits the fire-team I am in. Night-stalker is considered as a support class but their overhaul design of their melee, grenade and with the ability to track players movement and evade can significantly create kill streaks, let alone their super. Why do you think major streamers who are top tier pvpers in the recent patch have been night stalkers? You'll catch a minority of Defenders delivering mastery in pvp but sadly majority rules in the end of the day. Just because few play the class well enough shouldn't automatically forbid it from being improved, like what some are writing below. Tl;dr Enhance our survivability, and we can support even more efficiently. P.S: I can play defender very effectively and normally praised for how well I done in matches. I cannot prove this since I don't stream or upload videos, but as a dedicated defender user, I know well enough on areas it deserves to be worked on because I've played it long enough to see it.

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  • If you enhance Defender survivability from where it is, all you're going to get is a billion players screaming for nerfs, and they would be right. Our survivability is solid as it is, in PvE and PvP. And you're totally right, some people kick ass with Defender in PvP. That still doesn't change the fact that their Super is only offensive if you Blessings/Immobius or Weapons against enemies. Nightstalker on the other hand always shuts down Supers, always tethers enemies, and can ruin groups very quickly with ability combos. They're built to clear rooms, PvP and PvE alike, and Defender will never compare to that. It isn't supposed to.

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  • Editado por iAM: 12/6/2015 10:15:50 AM
    1
    [quote]Our survivability is solid as it is, in PvE and PvP. [/quote] Fist of Havoc takes out the bubble while killing everyone inside. Nova Bomb is weird. There is moments where we survived the blast and other times it just kills Hammer removes it after 3 blows Golden Gun - 2 times (while to be fair this is only an issue if you're solo in a place like rumble) Stormcaller's super takes it off half way. So you're wrong on Defenders being solid in survivability in pvp while in pve we are. It'll be solid once it cost a full super to remove with out the wielder dying and causing the team to do die trying to do its job, defend. [quote]If you enhance Defender survivability from where it is, all you're going to get is a billion players screaming for nerfs, and they would be right. [/quote] Striker's assault design was enhanced and it has been praised for it. So a defender could be met with the same approval. [quote]Nightstalker on the other hand always shuts down Supers, always tethers enemies, and can ruin groups very quickly with ability combos. They're built to clear rooms, PvP and PvE alike, and Defender will never compare to that. It isn't supposed to.[/quote] What is comparable is that they both function as a support unit, but Nightstalkers design is doing the best of both worlds in both departments of pvp and pve. We don't need improved offense capability but enhancing our class design to function even more effectively in pvp is a step forward. We got something from the recent change, but I still say there's more work to be done and I'm sure in time Bungie will start making those steps happen

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  • Check my titan kd. I play defender in PvP and it's got the highest kd of all my players. Just because "it's a support class" doesn't mean I should be throwing myself under any bus if you're dead you're not supporting anyone.

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  • Congratulations! You're in the vast minority of players who turned a walking meat shield into a cannon. Still doesn't change that the class was designed and intended for PREDOMINANTLY a support role. Doesn't mean it CAN'T be badass. Just that support is the focus rather than DPS or Crowd Control.

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  • actually i fully take on the support role defending control points. I sometimes go in for a run and help take over a control if needed but as i was saying just because i am supporting my team doesn't mean i have to die to do it.

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