I have zero issue with any shotgun in this game, but as it stands they're going to dominate PvP until Bungie nerf them into the ground. I don't believe they should be nerfed, but they will because Bungie have no idea how to fix their weapons without just ruining whatever is most used.
The reason shotguns are broken is not because they're too good, it's because Fusion Rifles are broken and Bungie refuse to acknowledge that they've completely boned them.
There are quite a few factors that add up to ruining Fusion Rifles.
1) Bungie killed their effective range. Fusion Rifles used to be effective further than shotguns, which made sense since they needed to be charged and Shotguns could unload 2-3 shots in the time it took to charge.
This means once an enemy is within shotgun range, the Fusion Rifle user is pretty hosed.
2) Fusion Rounds have travel time. This means that [i]any[/i] lag whatsoever and a direct hit only registers as partial. I shot an enemy point blank with a Fusion Rifle on Memento tonight and they had 1/3 health left.
S*** like that happens [i]all the time[/i].
Of all the weapons in the game, Fusion are the most affected by lag and combined with the range nerfs, there's no time to get a second shot off if the first doesn't fully register.
3) Anyone who's ever used Trip Mines or Lightning Grenade probably have noticed that if you throw one at an enemy in PvP and are killed before it hits, it will de-spawn.
It's obnoxious as hell and I'm surprised I've never seen it brought up before. I know I'm not the only one to throw a Lightning Grenade at a wall behind a team capping only to get killed and have it vanish.
Well it's not just grenades that are affected.
Fusion Rifles suffer the same glitch. If you're killed right after getting a shot off, any part of the beam that has not connected de-spawns.
This is completely broken and fubar.
Because a shotgun round is fired instantaneously, even if the person dies, their full shot registers.
If a shotgun and Fusion Rifle user both shoot each other at the exact same time, the shotgun user will live and the Fusion Rifle user will die 99 times out of 100.
Again, the shotgun kill is instant, but since Fusion have travel time, most of the time you end up with the front of the beam hitting for a couple rounds of 46 damage, barely scratching the enemy.
It's complete bs that if a shot is fired, the full shot doesn't reach its target. It should not matter if you die after shooting, if the trigger has been pulled, the entire shot should hit home.
I don't want to see shotguns nerfed. In fact I hope we never see another nerf, but Fusion Rifles just are too disadvantaged right now.
Between the charge time and the beam travel on top of that, the only thing that put them on even ground was their range. I've used practically every Legendary FR in this game in PvP and they are currently without a doubt the worst they've ever been.
Any current or former FR fans agree and has anyone else noticed the rounds de-spawning when you die?
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2 RespuestasEditado por Benzene21: 11/18/2015 9:20:29 PMNope. Fusions are fine. The last nerf (upgrade 2.0) was not necessary but even with that they can still be pretty good. Learn how to use one. There are good fusion rifles out there. Use the vortex with braced frame (the vendor version doesn't have this perk). If you still have trouble with it, then fusions are not for you. Simple as that. A tip: fusion rifle stability is more important than range. The range of most fusion rifles is fine. I really don't get why people complain so much about the range of fusion rifles. You are looking at the wrong stat. I agree that the glitch must be fixed. You have no idea how many times I failed to get a kill because my fusion shot got canceled after I died.