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Destiny

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Editado por xX__CRAVEN__Xx: 10/22/2015 12:31:21 PM
56

PvP Patrol:The Faction Wars - Make Farming Fun

So, I hate farming. And Destiny needs a fair bit of farming. And I hate it even more when some other n00b is farming my area, popping the easy chests but missing the hard ones - meaning I can't just follow him. I hate it so much I want to kill that guy. So why not let me? >:) Let's face it: GTAifying patrol would make patrol a helluva lot more interesting again. It would also give PvP players more interest in the game mode. Give 10% of the victim's (on-body) materials as loot, and all of a sudden you have a whole new dangerous, much less grindy and multidimensional way of patrolling. You'd have farm groups on LFG, lone wolves preying on the weak. "But Craven, Guardians are the good guys! They can't kill each other - that would break the story line!" Ah. I have that covered. It's a DLC/expansion/quest called "[u]The Faction Wars". [/u] The story is simple. The factions at the tower have been sniping at each other for a while now about how to take humanity forward. With Atheon, Crota and now Oryx dead, this new breathing space has revived hope for humanity. And that means that humanity's future is there to fight for again. The factions have spilled over from verbal sniping to physical - covert - sniping in the field. They are tasking their pledges with taking out the opposition, wherever they find them, to further the cause. This is all happening under Zavala's nose, who suspects it - kinda knows it - but is currently powerless to prevent it, since he let most of his guardians pledge faction allegiance - leaving him without independent guardians for the Vanguard. So now factions are giving out faction-relevabt bounties, as well. FWC is asking lone wolves to go take out New Monarchy fireteams - alone - in the wild. After all - in the future, there is only war [anyone else think these guys are reading too much WH40K?] Dead Orbit is desperate for the materials it needs for its ships, and tech to power it - go harvest materials and investigate tech like warsats. But don't die - otherwise you lose loot needed for the bounty. New Monarchy is looking to build a power base - and find the guardian to lead it. Go build clans and kill majors for bounties. Has to be done in a fire team. And win Crucible matches, and kill guardians in the wild to power your "Hero" rank, and become the next leader. Heroes get exotics with 10 light higher than the level cap. Anyway, something like that. All I know is that, if I have to do any more farming parrols[spoiler] I do. [/spoiler]without it being more fun, I will have to make some sort of Homer Simpson-esqe controller apparatus that does it for me whilst I have a cup of tea.[spoiler]I don't drink tea.[/spoiler] [EDIT] Based on feedback, a materials ramping system might help balance risk/reward, and make space for people to be able to just farm. The more mate you hold, the higher the mats drop rate. Every say 10 mats, you drop +1 cumulative mats per chest/node. So if you're holding 50, it's 5 per chest. (Maybe capped at 5 per node). You can bank mats into vault via app (or game screen? ) whenever you want to to reduce losses (1 mat for death, that's not too bad, right?) Kicker is, the more mats you hold, the higher the drop rate. So YOU chose your risk/reward/grind level. And there's an incentive to team up with other grinders for protection. Oh, and taking out a farm team solo gets you 10% of ALL their mats. Let's see if these Rumble prima donnas have the skills they claim.
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