I would like to spread my opinion on what NEEDS to be done before trials of osiris is released. First of, obvious infinite shadowshot glitching will be fixed but on the top of shadowshot, it seems to tether through walls often. I find enemies' or even my own tether still attaching even around corners, i don't know if this was the original developers idea but it doesn't seem fair. Secondly, the sniper Eirene RR4 is a big problem. Having the armsday roll of Luck in the chamber, it's basically a year 2 final round as it can one shot to the toe. Also a quick sidenote, I think that bad juju should refill maybe somewhere near half a clip when you get a kill, it's jut kind of OP in my opinion, coming from someone who uses it consistently.
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These are just suggestions, thanks for reading.
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You will not take my luck in the chamber goh lol
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5 RespuestasLuck in the chamber is unreliable as is. It's not easy to proc like final round was. I have one and I consistently still aim for the head. RR4 is fine. Remove that and then remove luck in the chamber and holding aces from the Hawkmoon if that's the case.
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1 RespuestaEditado por JustinParnelly: 10/19/2015 11:44:02 PMTake out supers. This is my original comment on another post about ToO. Other than my quote I don't think theres any weapon problems. [quote]I mean supers are the main complaint it would seem. So -my best assumption/idea would be to- make what the community sees as the most competitive, more competitive. To me, more competitive would be weapons, melee, and grenades. And Im talking straight melee, no abilities or burns. But that's just me. I know many people would probably disagree[/quote]
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You forgot the most important one; flipping the spawns every round.
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1 RespuestaThe tears are op. If any super needs to be fixed outside of the Ss glitch. It's hammer of sol. Best situation is competitive playlist no supers and no heavy, but that will never happen.
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10 RespuestasI agreed with the shadowshot glitch fix, but the rest of it is just crying to make it easier on yourself.