This is just a rundown review:
I think the story telling is much better, the characters actually have character, and Orxy is actually a worthy boss, which also brings up that the strike bosses so far are fun and require an amount of strategy to kill off rather than 'hide 'n seek snipe 'n rocket' a boss to death.
The quest lines are pretty good, rewards are much better, RNG isn't such a b**ch anymore, the gear we can find and customize is solid and a good change, and the light leveling is pretty good too.
Shader, emblem, ship, and sparrow customization choices are good, vendors and factions are much better organized, packages don't just give motes or materials, and the stuff that we can buy is for the most part good and usable.
Though what fell short were the Taken encounters, namely finding the majors on the different planets, was just endless mob spam and a bullet sponge boss firing a gun without overheating or reloading that makes me play hide 'n seek with a sniper and or rocket launcher. So in that respect the bosses need a tone down in health and or timed mob spawn, like you did with Skolas. And perhaps a longer storyline, but otherwise good game(seriously, not the taunt kind).
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