I can't stand this ongoing issue! I'm still getting 1 shot at too long of a range with the Felwinter's, Madator, Party Crasher, Conspiracy Theory, etc with the Rangefinder perk.
These specific shotguns need to have their max kill ranges pulled back, or else this isn't going to get better. I still struggle to use my primary as much as I would like to because the range is encouraging people to get in close enough to pull off a semi-ranged shot, and will go to extremes to do so.
Guess I'm dusting off my Felwinter's again until this gets fixed.
EDIT: I'm perceiving the current kill range to be around 10ft, and I am proposing the kill range be about 8ft instead, so if you think my measurements are inaccurate then use the ratio I'm implying. Somewhere between Found Verdict and Invective's kill range would be a great balance.
EDIT: Pizza and chill suggests that PVP shotgun range should be increased significantly, and it's impact be reduced so it takes more than 1 shot to kill. This makes sense since a body shot from any sniper doesn't kill a player due to shields, so I just had to share his innovative solution.
UPDATE: I removed Shot Package as a problematic perk because it's being removed from old and new shotguns with it equipped in the next patch.
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39 RespuestasShotguns should have a range BUFF. But there's a catch... (Lowering Impact) Bungie has got it all wrong in their methods of nerfing shotguns. They just keep reducing the range to shit but the range isn't why people hate shotguns. The REAL reason people hate shotguns is that it can kill you instantly, with one mindless pull of the trigger. They can reduce the range down to 1ft but people will still complain about it killing in one hit. The solution: make shotguns kill in TWO shots but increase the range If a sniper rifle can't 1 shot you in the body then a shotgun shouldn't either. Increasing the range makes sense because a real shotgun shot doesn't just stop after 10ft. The slow fire rate of shotguns would balance the higher range stat if they were two hit kills. The spread of the pellets at further distances would even make shotguns a 3 shot. This would also make players weigh their options more in choosing perks. Do you want shot package? (To reduce spread and ensure a consistent 2 shot) Do you want range finder? (To get kills at longer distances but you would have to hit them 3 times) Do you want full auto? (To increase fire rate and get the two hit kill off quicker) I believe this is the way to fix shotguns. No one complains about the Lord Of Wolves because it is a two shot with longer range. And you can get a ton of kills with it really easily but still no one complains because it's not an instant kill.