Here's the thing though, a lot of MMO's gear is just generic and you can glamour it (except for FFXI, where side grades were a big thing and I loved that game for that). Our gear is about more than just raw stats, and leaving them behind blows. I'm sick of this trend of always moving along with the flavor of the month crap.
Diablo 3 for example, does this to an extent with seasons - adding new exclusives each season that eventually carry over into the normal game. But they also regularly update under-performing existing items so that they remain competitive and as a result the player base has a multitude of options. That's how you make a game more interesting, by giving the player greater choice and variety. Sometimes intelligently made restrictions are necessary, but not in this case. For example, not carrying over both the Vex (which still needs a massive accuracy buff by the way) and the Nechrocasm, Bungie is essentially removing all incentive for anyone - including new players - to do that content. It's also a huge slap in the face to us for putting in all the effort of not only acquiring that rare gear, but spending further time gathering etheric light to keep it up to date.
My hope for Year 2 initially was that Etheric Light would remain relevant and be key to keeping our new stuff competitive and giving us a reason to keep playing HoW content (with some adjustments of course, instantly taking our old gear to the new cap with just 1 light would be silly)
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They stated etheric light would only be useful for year one items and only get to the max of what year one is. Like I said in a post before they should have stuck to their guns and never made etheric light in the first place.