no invincible period. its bs. if your apparel teleports with you then so should the grenade attached to you. not to mention if blinkers left the plain of reality than there would be no trail from teleporting. so if the particles never leave existence than it perhaps operates by the bending of space. either way as long as you are in this realm of existence then you should still be prone to all damage as the explosions of rockets or supers are often larger than the blink distance. thereby eviscerating the modified particles. my theory at least. the point of blink is to sacrifice control for maximum speed. however this jump is a current screw you to any major form of damage.
edit.
my only real issue is that there is a brief moment of invincibility in the animation of blink. i am not questioning its speed or the amount of skill involved. i just find the invincibility unfair and illogical. those of you who dont notice this should have no issue with my view as my only desire is to remove that moment that you already doubt exists, so illogical/unrelated counter arguments are unnecessary and to a certain degree ignorant.
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It's like Obito from Naruto, you can still be seen but you're in another dimension. Though I agree the grenade should stay with you and the charge time lasts longer than the blink so it should kill the target.
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1 RespuestaIn my opinion blink should be nerfed to have a cool down but might as well the shouldercharge too
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3 RespuestasI get murdered in the middle of blinking all the damn time.
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2 RespuestasAll they need to do is not allow you to do it twice in a row. One time, then your cooldown kicks in. Case closed.
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3 RespuestasEditado por GHOST 9o5: 7/18/2015 9:09:56 PMI main a Hunter, BD, and was expecting another stupid post by giving Blink only one use before cooldown (which would kill it) But thanks for proving me wrong. I agree with this. Void Blink is creating a tear or something, a quick wormhole to appear out of, I think. The Arc blink is just an extremely fast dash, like lightning. But grenades need a reduced stick, especially fusions.
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10 RespuestasThis isnt balancing the game, its just changing the game so you can do better.
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1 RespuestaWell we just nerfed the rest of the game . Why stop now. People just will never stop with this stuff
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2 RespuestasLol. I can't wait for evade :) going to be more trolly than blink for sure
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5 RespuestasBlink is fine. No change needed
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In trials last night I was already dead, and was watching the gameplay on my friend. He was being aimed at by a sniper, I saw the sniper flash two different lines in quick succession. (Meaning it was instantaneous, one line showed then it moved up and showed again) My friend blinked, the sniper shot went straight at the ground, then the sniper shot snapped to his head up in the air in a split second, and there was not second sound from the sniper being shot. I have had shoulder charge follow me through my blink several times. While Blink may make you invincible for a short time, it's not the end all advantage. Learn to punish those who use blink recklessly.
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9 RespuestasJust no, blink takes some skill to use if you have a issue walk forward instead of back pedaling, and I have never been invincible after a blink or had a oppenet be people just can't aim.
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10 RespuestasI agree on the grenades thing, but other than that, you are asking for blink to not be a teleport. I know you titans have it harder than anyone, trust me. But taking away an interesting power or making it extremely weak will not help
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3 RespuestasLeave the Blink as it is, even though it's -blam!-ing annoying as hell. Instead, when you Blink, you have a second of blindness. It could be called 'readjusting to reality'.
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I think it should get one charge per cool down. Not two
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3 RespuestasI'm a Titan saying nope to changes you desire. It requires some skill to move with Blink and to master it is a harder thing. Spamming is a different thing and you've gotta learn to fight back.