[b]Please take your time to consider each option. Thank You.[/b]
*[i]Note: This poll's purpose is to figure out what the best solution is [u]if[/u] Thorn does receive a Nerf in the future.[/i]
[spoiler][i](Before I created this poll I created a few others to try to gather some data on this matter. Below you will find links to those polls and a brief conclusion of my findings.)[/i]
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[quote][u]Do you own a Thorn? -Poll[/u]
https://www.bungie.net/en/Forum/Post/119422855/0/0
[u]Do you think Thorn needs a Nerf? -Poll[/u]
https://www.bungie.net/en/Forum/Post/119417962/0/0[/quote]
[b]Around 75% of players who participated in the poll said they own a Thorn.[/b]
[b]And only 20% of players who participated in the poll think Thorn should receive a Nerf of some kind.[/b][/spoiler]-----
It's easy to say Thorn is the most used exotic in the Crucible at this moment, and because of that, it is most likely going to receive a Nerf wether we want it or not. It will be revised because of its constant overuse in the crucible just like it's predecessors before: Suros Regime, Vex Mythocast, and Pocket Infinity. And If we see Thorn being Nerfed in the future, we know the next thing is The Last Word, Red Death and Felwinters Lie. It will become a never ending pattern as long as their system stays the same.
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I created this poll hoping to find a compromise. I know I can't keep Thorn the way it is unless everything else changes, so I conjured up this list of the most reasonable ideas I could find.
You'll notice the majority of the options are in regard to the Mark of the Devourer perk since above 30% of players, who are in favor of Thorn's Nerf, had this major problem with it. Each option on this list was a solution that was continually suggested by the community.
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[u]Community Suggestions[/u][spoiler][b]Captain_Otaku223[/b][quote]I think it should stay as powerful as it is in crucible but I notice that the first shot it the only one that gives them the effect. I think each time you fire the time of the effect should be extended. But it does need increased damage in pve[/quote]
[b]TheDarkLight[/b][quote]How about extend the duration of the poison effect but make it so it doesn't kill you...[/quote]
[b]ClownSlick[/b][quote]If you dance, dot should stop.[/quote]
[b]Kellygreen2[/b][quote]Thorn is fine the way it is. It's power is appropriate to the length and difficutly of the bounty necessary to earn it.
Hand Cannons have been nerfed once already this year. They are not OP.
The reason why they are running wild right now is because Bungie has yanked the teeth of allt he other close range weapons in the game that used to keep them in check.
Fusion Rifles got nerfed. Shotguns got PvP-nerfed, and then had their ammo restricted.
...and ARs got nerf-bombed back to the Stone Age.
You need to reverse the damage nerf for ARs, and relax the stranglehold on special ammo some. If you nerf HC....all people will do is switch to PRs and SRs.
Then we'll be here in two month with dozens of posts of how Ghelion's Demise, Mida Muli-tool, Red Death and Bad Juju need to be nerfed.
It'll never stop.....[/quote]
[/spoiler]
[b]Feel free to discuss any solutions to this problem. I will include my favorite suggestions above.[/b]
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