I personally believe tracking on Ice Breaker would be nice. Add up so it gets more intense.
- Gjallarhorn with NO BACKPACK which regenerates ammo over time.
- Pocket Infinity perk on an Ice Breaker (this would be mental).
- Troll tracking on any rocket launcher (rockets seek targets but they never explode, they just fly after enemies to scare the shit out of them-forcing them off the map)
- Fatebringer with 300 max damage, but Golden Gun shots each bullet
- A pulse rifle with thrall explosion for each bullet that miss their target.
- Dragon's Breath with Ceramic Jacketed Rounds. Rockets ricochet off of enemies, counting as a road-kill and then exploding on the other enemy. The solar flare it leaves tracks the closest target just like Warlock's Axion Bolt.
- Auto Rifle which shoots Ghosts to create stun effect just like Titan's flashbang.
- Shotgun which blasts mini oracle pellets at enemies with each shell. If they land on the enemy, they mark the target for negation.
- A fusion rifle which spawns an Oversoul (grows bigger as it gets closer to full charge) each time it is fully charged and wipes anyone in a 30 meter radius if fired.
- Another pulse rifle that deals Solar, Arc and Void damage with each bullet in each burst.
- Thunderlord with lightning rounds should land lightnings from the sky on nearby enemies, dealing 10x critical hit damage. And also every target killed by this should explode in such a fashion it returns ammo to the mag.
Late night additions:
- No Land Beyond, as Bungie calls this is a niche weapon, should have a special perk called "Self-Destruction". If enemies hit by No Land Beyond survive they just go mental and throw themselves off of the map.
- The Last Word should be thrown to the enemy for a triple Nova Bomb damage rather than reloading it (Borderlands was strong with this one.)
- Murmur should also have a perk called "Hitch". Enemies hit by Murmur should be hitched anywhere just like Eris did to her ship.
- Atheon's Epilogue should rapid fire exploding supplicants at the enemy.
English
#Destiny
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2 RespuestasHawkmoon that shoots ghorn rockets that have aggressive tracking.
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Ghorn except after the wolf pack rounds detonate it creates another ghorn rocket for every wolf pack round. this is continuous unending explosion(s) that keep growing without ever stopping. All damage dealt by these rockets heal you instantly and if you have full health it will just stack into over shields
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Legendary AR: - 60 round mag - all stat bars maxed - all 3 elemental burns simultaneously active (not switchable like TDB fusion but all 3 working at the same time) - auto levels to max upon release of any new DLC without any player action or material required Perks: glass half full, crowd control, field scout
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A machine gun that shoots rockets at incredible rate and damage. Perk of super good advice.
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Bump bump, bumpity bump bump bu-bump.
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A monitor that insta-kills the other team when you throw money at it.
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Weapon: infinite loop (rocket launcher) Description: "life goes round and round but your target's life is about to end" It has aggressive tracking and it has one shot before reload. When fired it shoots out two rockets that spin in a spiral around each other until they get close to their target. As they get close, they split into several little rockets that goes after their target. Also, like the name suggest, the weapon doesn't need to be reloaded since the ammo would be infinite. All you need is one heavy synth and you are good to go.
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1 RespuestaName: RNG Type: Exotic Machine Gun Tagline: "Even we don't know how it works." - Bungie Perk: Random Number Generation - Each shot fired from this gun deal a random amount of damage, has a random damage type, and can randomly ricochet or explode or penetrate targets. Reloading this weapon gives you a random number of bullets. Ammo packs give you a random number of bullets. Each time this weapon is drawn its perks and stats are changed.
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1 RespuestaA handcannon that has the range of a scout rifle and leaves a damage over time effect, has final round that can be glitched and is a 2 shot kill.
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Auto Rifle: Each shot fires in a sphere and over penetrates players and objects. It is also an instant kill. Upon getting a kill, the game is won and you are awarded every item in the game along with unlimited vault space.
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Atheons epilogue rate if fire The scholar impact Max range Suros's laser stability Preadyths revenge reload Athens epilogue mag size Abilities Passive: regenerates ammo Perks: Rounds that hit the enemy instantly recharge your super and heal you. Each round fired send wolf pack rounds with aggressive tracking.
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No backpacking mag of 8 rockets with wolf pack rounds and prototype trueseek
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Gjallarthorn lol, have poison rounds that split and track on impact. With icebreaker regen.
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It's called thorn
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Ghorn but instead of wolfpack rounds, it splits into more rockets, then THOSE rockets split into other rockets and etc, basically its never ending and you could just shoot one rocket and kill everything/everyone on the map
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Gjallarhorn with unlimited ammo, full auto and the pocket infinity perk. Fires 8 rounds on full auto and is constantly replenishing the magazine. You might want to consider getting some sort of stability perk for it though :)
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1 RespuestaA fang of ir yut that has firefly and when the enemy explodes it releases the shriekers death blast which tracks enemies
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The wtf? A thorn in a machine gun package. Why you ask? Just to piss off all the people complaining about the thorn right now, crying it's op when its really just overused
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Ghorn mixed with Bad JuJu
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GjallaThorn
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Editado por italoipo: 6/3/2015 10:41:44 AMGhorn with regen ammo and wolfpack rounds for the wolfpack rounds
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1 Respuesta50 size clip gally with full auto and spray and play. Arc, solar and void damage combined
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The gjallarhorn with instant ammo regeneration and wolfpack rounds are now mini nukes.