Clash. Moon/Hive maps only. Sponsored by Eris Morn faction - so she can prepare Guardians for what they will face down below.
Rules:
No health recovery, other than weapon/armor perks (Red Death, orb health, etc).
One chalice available in the middle (B point) and stays throughout game. Chalice restores health. Chalice can be passed between teammates or captured from dead enemies.
Instead of Heavy Ammo, two swords spawn three times per game across map, lasting their normal duration. Sword holders get a green shield on pickup. Heavy sword slam or super are OHKs.
"Kill The Carrier" modifier: Chalice holder is marked on radar throughout the game.
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Bump if you think that would be awesome!! Or suggest your own variations!
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Sounds really interesting.