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#feedback

Editado por lMORGUE_: 11/20/2014 9:37:40 PM
48

Why Iron Banner needs to Be Clash and not Control

Honestly Iron Banner NEEDS to be team deathmatch instead of domination. Here is why: It [i]completely[/i] defeats the purpose of level advantages. Upgraded gear and max level is nothing if your team doesnt know how to play control and just treat it like team death and kill people. Where as if it were team death, gear really would matter. I feel the only way you can actually win on iron banner is if you are in a fireteam of people who know what theyre doing OR you magically get put on a team of people that know how to play control. Edit: I know getting kills determines your team's score but you're not going to get any point from kills if you don't have any flags cap'd. Edit2: Control, Domination, Capture the flag, whatever don't be a -blam!-ing smart-ass you know what im talking about.

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  • well it is. now look for a game with out campers everywhere. Clash should never be in IB. IB is about skill not easy kills with a sniper or sitting in corners with a shot gun.

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  • Well, you got your wish, and Iron Banner Clash is here. And all I can say is, this [b]sucks[/b]. As a PvE player, the advantages are now to tilted toward the Crucible veteran. In control, I can play smart, and defeat veterans. In clash, I have no chance. I dont know the ammo locations, or the maps. If Bungie wanted to bring people in to play more, then they totally screwed up. Ive done every Iron Banner so far. It is the only time I play Crucible.

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  • Iron banner is about teamwork. Domination imo is the most team based game mode there is. It's a combination of skill, strategy and teamwork. Clash is just find your enemies and kill them either alone or together and it also stops people from camping the entire game.

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    • clash=camping bullshit, in control you need to come out and get into the mix. Control is fast paced and the games end faster equalling faster rep gains iron banner should offer choice of both clash and control

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    • Editado por Fox: 11/19/2014 6:50:43 PM
      1
      I agree somewhat. IB is ridiculous without a team of players who know what they're doing or a clan. I've been losing more often then not now post update in it. Victories are even more lopsided then before. Moreover, WTF is up with people? So many people complain about not having voice chat and now that they've finally added it nobody even speaks. Every IB match I'm in, there's is maybe only one other person with a mic across both teams. I suppose it just goes to show how much of a minority people who come to these forums are. To your other point though, I would say that IB should not be a case of either this or that but rather a mix of Control & Clash game modes. Clash would be so much more suited though for IB and the burden of having to have a pre-made or lucky good team to win would be much less. [spoiler]Also, Control =/ CTF. It's equivalent would be Domination in CoD. However, they really should add a CTF mode.[/spoiler]

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      • I wouldnt mind them switching game types between tourneys, but control allows for longer matches, and the possibility for comebacks. Its definitive pvp mode of destiny, since it changes the format of the most domination type IMO. There would also be ton more campers lol with no points to keep traffic moving.

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      • I think more or less the op just wants to be on a team that knows how to hold the field and not run to the one flag that funnels all the opposing team your firing squad...cause man I hate when people run to a and think they are doing the team a favour by making the enemy spawn behind us

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      • Control, Domination, and CTF are 3 entirely different game modes...

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      • You win matches by supporting your team mates. So they aren't getting caught in 2-on-1 and 3-on-1 firefights and being easy kills for the other team.

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      • Here's why not. If your does not know how to play a certain game mode they are simply not good at PvP. Therefore you should by any means lose.

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      • Editado por Britton: 11/21/2014 7:48:02 AM
        I like it. Yes power matters, but so does brains. I dont wanna award a dumbass just being quick on the trigger. You gotta be a good shooter, manager of your abilites, and manage the map so your getting 200-300+ points a kill. Not just sprint, jump, blink, slide, shotty. At least camping an objective is helpful, and can really f the other team is you sit just on the edge of the radar of the flag with a good long shooting lane. People just run their heads right into your bullets.

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      • What if Iron Banner was a different game mode each day?

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        • What the hell are you talking about its all about -blam!-ing kills when youre doing control i love how no one understands that. Just dont die. Get kills. The control points just multiply your kill score so if you dont die, the other team doesnt get score [spoiler]carrying kids for days[/spoiler]

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        • Fully disagree with the OP. Control is clash with added objectives that double/triple your score as you get kills. Holding the objective doesn't accumulate points over time- only as you get kills (capping earns points but is typically negligible unless the whole team gets the cap). So not only do you need to be a skilled gun-fighter as you would in clash, but also a tactician of your surroundings to successfully cap or hold the objective. While I agree, it sucks to have incompetents on your team.. You'd run into them in clash too, throwing the game, so it's not like much would change on that front.

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        • I get what youre saying but people will start camping on clash. Controll keeps players from doing that. Or at least halfway because there are maybe 2 maps where people will camp on a flag but if thats the only flag more people will move to another to capture.

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        • how about its iron banner moshpit?

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        • I think this is invalid due to this ... Control is not domination... You don't get points for just owning areas you get bonus points for killing players while you are in control of points... All control is is tdm with a little twist

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          • If it was just clash high levels would with an iron fist. In control, capturing points can give a pivotal twist upon the few kills lower levels get thus creating the chance for victory even if your under leveled.

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          • Too many times I have been stuck on a team where I capture 8 flags and no one else even tried. All they are doing is running and trying to kill as many people as they can which will never compete against having two bases and getting kills. This game mode isn't cod it's capture and hold -blam!-ing shaxx says it him self and they still can't grasp what the hell they are doing.

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          • Editado por INDOgotHATERZZ: 11/20/2014 9:28:45 PM
            I have been doing fine running mostly solo... I like Iron Banner being control... I dont have to deal with campers in the far corners of maps. If it was Clash all you would have to do is camp in a group and own everyone who comes by. Then everyone would complain about those who are camping. IT TAKES ACTUAL TEAMWORK TO WIN. Unless you can carry/backpack your team. Hate the truth?

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          • There needs to be an objective otherwise you could camp back In the map. Tdm would be the worst game type for it. I'd like salvage 3v3 though.

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          • Control is not domination... This is where your argument is lost. Change yourself as the game is working as intended.

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            • Iron banner is not just to who is the best John Rambo that's why, the more control points you hold as you gain kills the more points you gain it's not just a slaughter fest.

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            • The whole point of iron banner is preparedness. It's not just about gear. It's about having the best gear [i]and[/i] the best tactics. Bungie, from the jump, has said that you want to get together a trusted fireteam and head into the banner. If you can't get together a team (try the forums), then don't expect to win. You aren't [i]prepared[/i] to win. This does exclude people who have a limited gaming social circle, but you are allowed to make friends, I promise. If it was Clash, which would be fine, it would almost totally negate the need for team tactics, when you're more likely to know a grip of 29's and 30's if you've been raiding. You know how they fight, you know where they like to go, and you know how to communicate with each other. Iron Banner's not just about who has the best gear, but about who has the [i]best team.[/i] Join a clan, make some friends and head into the banner.

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            • I think Iron Banner could use more game modes than Control, but as for it needing to be Clash (team deathmatch) over Control, I disagree. Control more strongly demands that you and your team work as a unit to capture the flags and support one another, and once you play a map enough times you can learn quickly how to play Control. If your team is treating it like Clash instead of Control, then yeah you're SOL, but it's their own fault that they can't switch gears.

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              • Why restrict the banner to one play mode? I would love skirmish so why not let us choose what to play, and do it banner style?

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