[b]Hello.[/b]
If you are like me, and you play the Xbox 360 (or the XBone, either relates), you only got to play Destiny's Beta for four days. In that four days I enjoyed some of the best online experiences I have had in a while, along with that Haloesque nostalgia. And I don't mean Halo:Reach, or Halo 4, or whatever Spartan thing just recently came out. But along with that nostalgia came a feeling of doubt. Everyone has a Power Weapon at all times? And their most advanced ability is recieved by simply passively charging, with slighter aggression when you are active. I personally don't mind the fact that everyone gets to use their supers, it makes the game more fun. But at an average of 3 times per game, it seems a little unbalanced towards those who may just be 10 and 0 and working towards a medal or bounty.
[b]TL;DR[/b]
My solution is simple. The ammo scarcity makes all of the sniper and shotguns balanced. Make the Super Charge ability more earn-able, as in getting seven or eight Cconsecutive kills. Better even more of a "Scorestreak" Approach , for those of you who have played BO2, where an overall amount of points , ex : 1500 ; would give your your Super.
Thoughts?
English
#Destiny
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Please get this annoying as hell "Kill Streak"/"Scorestreak" nonsense away from Destiny. It is a class based game, supers are like cooldowns, and they do not happen often. 3 per game, where most games are decently long is fine.