JavaScript is required to use Bungie.net

#feedback

Editado por Xorluthan: 7/31/2014 11:54:06 PM
28

Raid Matchmaking: An Appropriate Compromise

(Skip to last paragraph for compromise itself) Alright, so a lot of people (myself included) are annoyed that Raids require a full 6 man team. Now, just to let you know, I have 18 real life friends on Xbox, and none of them intended to get Destiny. I was still really excited for the game, and my enthusiasm persuaded two others to try the beta. Now, in light of this decision, I see myself being effectively gated off from the most exciting part of the game. I am not going to ask that you fully abandon the concept of a hard-core raid. I love the idea. You can check my gamertag (Myth of Demons) and see that I have LASOed all the halos and have beaten both games of Dark Souls. I love a challenge. What I don't like are clans and arbitrary gates. I do not have 5 other people on Destiny and do not expect to find 3 others anytime soon. What I propose is a matchmaking of Fireteams. A fire team, being 3 players, is half the requirement for a Raid. I must have two other players in the group (Forming a full, normal fireteam) we may then search for a second full fireteam. The two groups have their chat merged upon being connected, and you may set off that way. With this structure, you know half the team, which means in most cases, you will be talking. These two groups, both in chat, may become friends over the next couple hours, or may never play together again. But either way, they got to play the content. In this way, communication is facilitated and encouraged, but a smaller group is able to take part in the event.
English
#feedback

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon