OP I know why everybody's all upset about 4. All the stuff that happened beforehand left some burn marks. Halo 4 for some people is like picking up a burning hot pan after you've already burnt your hand. It hurts a lot more than last time.
What kind of mental handicap? It's quite possible that everyone in the world has schizophrenia and are sharing a warped view of the world but all think that it's reality
[quote]So, which is [u]objectively[/u] the worst Halo game [u]in your opinion[/u]?[/quote]
This sentence makes no sense. You can't have an objective opinion.
Anyway, it's Wars. It's a console RTS FFS.
So Halo 4 was worse than ODST? The only good part of ODST was the ending. Not because the ending ended a bad game, but because I liked the ending. But Halo 4 doesn't really deserve to be the worst Halo. The story did lack, however the multiplayer was all I wanted.
Now what I absolutely can't wrap my head around is the fact that Halo Reach is hated. It had my favorite campaign of any Halo. Sure it didn't have Master Chief, but it had you as the main character. Your own customized spartan, your own hero. This was such a badass idea. And the firefight game modes? Perfect. Story? Also perfect. Normal multiplayer. Great. And forge world? Hours of fun on other's custom maps.
In hindsight, a lot of previous Halo's beforehand had a lot of pretty emberassing goof-ups. Halo 2 was an unfinished game, both in terms of multiplayer and story. Halo 3 had some pretty glaring plot-holes to the story. And ODST lacked the multiplayer "oomph" for a 60 dollar game. But I enjoyed all these games thoroughly despite their flaws.
And then we come to Reach.
And I didn't enjoy it. And I don't enjoy what it spawned. It was the ugly duckling of the entire series. It was the catalyst for silly, needless changes that still plague Halo to this day. And it wasn't fun.
No matter where I turned, the game was there to cock slap me in my face.
Campaign was dried out and boring, with un-lived promises of glory. All the fun was sucked right out by a vacuum cleaner, with no feeling of exploration searching for hidden hard to find goodies like skulls or terminals, save for data pads. And most of all, the hindering kill barriers removed a special element from it all, which was map breaking. Getting outside the campaign maps and exploring had to be one of the best ways to play the campaign after you've beaten it, adding an entire new level of fun for you and your friends. And most of all, it plowed over the established canon of a great novel that was passed up on completely for creating a game that likely would have been 10x better than what Reach's campaign accomplished.
Multiplayer was a festival of blautism wherever you turned.(Never forgiving Bungie for setting the trend of not having Elites fully playable in multiplayer or customs by the way) Half the maps were never used resulting in stale gameplay on top of its already atrocious weapon sandbox.
Forge was a good step from Halo 3. But it lost its soul of adventure and fun with grey soulless maps and a tide of community garbage. The wow factor just wasn't there, because of how accessible forge was, what was once a piece of art that took time and care to create as a structure could be created by anybody with some spare time on their hands, resulting in tides of shit maps overwhelming any good ones to be found.
And then there was Customs. Traditionally, whenever I've grown tired of Halo MP, Customs were always my fallback. They opened windows to fun with friends and a whole other level of entertainment. But due to how buggy a lot of the custom options were, and how missing half of the rest were, coupled with Forge's crippling pile of crap for map selection, utterly crippled custom games, and by extension, the forge community.
And the ODST Firefight experience was taken, gutted, and dropped in as another soulless lackluster gametype with no tension or quality to it whatsoever.
And one last issue, which is something I can call my own in most regards. Bungie made a mistake when they linked MP Armour to the Campaign which by extension made it a canon thing. The picturesque vision of a Spartan in my eyes is the green, uniform armour of the Mark 4, 5, and 6 varients. And people may argue with me about this if they want, about armour designed for missions and so on. Mark 4, 5, and 6 WAS the uniform armour. It was the jack of all trades, master of none armour, designed for every line of field work a spartan could do. And it was built in mind for simple modular expansions. As in, if a certain mission required more than what their armour had, it could fit simple expansions with ease without drastically modifying the armour as a whole. All these lunchbox helmets and beefy ass shoulder pads with dozens of knives and ammo bags taped all over them were never needed. By all means, the custom armour was neat, but something that should have stayed outside the realm of the campaign.
So, to sum it all up, Reach was the major catalyst for a lot of bad turns in the Halo series that still continue to plague us to this day with persistent issues. It was not a swan song. Never was, never will be. And for that, I will never, ever hold any game in lower regards than Reach.
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