If you’re going to make SBMM in control you need to have freelance… I’m so sick and tired of having 4-6 stacked teams vs me and the few that stay behind it is outrageous that you didn’t think of this before implementing it…. All for epic games. Thanks to your loyal fan base
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56 RespuestasEditado por NotCreative123: 9/6/2022 4:37:22 PMWe need to stop players from leaving games, and then see if 6 stacks continue to have an advantage. SBMM has already solved some of the problems associated with 6 stacks, and quitter-prevention will help even more. 1) If SBMM really does match based off the highest "skill" member of your fireteam, then fireteams should have a lower average "skill" than the other team. - However, 6 stacks are a real problem when every player on the team is in the highest skill bracket. Now, they have better communication and coordination without being disadvantaged with a lower average "skill". Imo, this scenario is the real problem. 2) I've noticed that players consistently leave games against stacks. Once Bungie implements a penalty for leaving games, I suspect 6 stacking will be less effective. - We should wait and see how things play out for stacks with a rule against quitting games in place. EDIT: I didn't realize that teams matched based off of Fireteam Host skill rather than the player with the highest "skill". Until this is fixed, 6-stacking in Crucible will be even WORSE than last season. Sorry for my mistake. I had too much faith in Bungie. We can't implement Quitter-Prevention until Fireteams are placed in the same skill bracket as their highest player. It's not fair to players who face teams abusing this OBVIOUS EXPLOIT. I mean c'mon Bungie. You match players in Trials based off the player with the most wins on a card, so why is Control different? SMH