The exotic is designed to put you higher in the air for longer than usual and your nerf makes players less effective in the air. It would make the exotic an overall detriment if it wasn't for ceiling bonking being the only way we can get to a lane in time to challenge the other classes. Meanwhile, your own graph confirms Ophidians are just as imbalanced and you give that an exotic a passive benefit of +10 effectiveness??
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It's probably too much of me to expect Hunter players to think critically instead of just looking up whatever the most used fail of the month loadout is, but let's attempt this together. Ophideans are the most used warlock exotic for one reason, and one reason only. What else are you going to use if not Ophideans? Stag? Warlock rift is the worst class ability in pvp by far, and the Stag nerf alongside Void Titan being ten times as oppressive on capture the point maps makes that exotic dead in the water. Getaway Artist? The entire sandbox is one shots right now. Snipes, shotguns, Lord of Wolves, fusions. 30 damage arc buddy doesn't shift the time to kill when the time to kill is 0.0 seconds. So Warlock has to settle for a single exotic that gives you 30 handling and a slight reload speed boost. And Hunters find some way to cry about it because the exotic that makes them immune to damage by placing them in orbit may be slightly less effective with legendary weapons. Nothing changes if you're using an exotic gun from what I can tell.