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Destiny 2

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Editado por Sey: 8/30/2021 3:27:21 PM
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Sey
Sey

Hunters are not as broken as people may believe

Hear me out here for a second. Most people (not all) hate hunter players in PvP solely because of dodge and how it breaks aim assist. While it also gives you melee when in close proximity to an enemy; or to just reload in a quick pinch it’s still somehow aim assist breaking that makes people annoyed. As a hunter main since D1 I think there are some things that non-hunter players don’t know/ don’t realize takes more skill than meets the eye. 1. Head hitter jumps. This is when a hunter hits their head against the top of a roof or something above them to gain extra momentum while jumping. Note: this momentum HIGHLY depends on which jump you run and your mobility stat. Not only do you have to have to get a frame perfect head hitter to truly gain momentum, but you have to be sure you don’t hit it wrong or you’ll take about half of your health in direct damage to you. 2. Melee dodge is extremely easy to counter. All you have to do is listen for the audio queue, when a hunter does their marksman dodge (melee dodge) there is a very distinct whirlwind sound queue that will play if they’re close enough to you to get their melee back. If you hear that queue, chances are that means we know you’re there and it would be a bad idea to push us in that instant. Instead, just wait for our dodge to be done and be on cool down again for 10-15 seconds. Dodge isn’t as broken as you think, you just don’t know how to counter it. This is why you see so many hunters perform at a lower level than other hunters due to the fact some are better with ability management and awareness. 3. Our melee’s are all extremely situational (except for stasis which is most definitely broken in comparison to the others) Let me explain before you immediately start to type a reply out. Our smoke bomb on top tree tether is really mainly used as bait for you to look the wrong on your radar while we flank you. If you listen closely you’ll actually hear that smoke bomb beep after a few seconds of being on the ground idle. Despite what many may think the precision throwing knife for bottom tree gunslinger is much harder to hit than you think. If you miss it by just a millimeter, there is absolutely no forgiveness and no damage to the enemy. Proximity knife is also very easy to avoid, it beeps as well after a few idle seconds. Poison smoke bomb is only useful at close quarters, so just be mindful of when you push a spectral blades hunter. All of the arc melees require a combo of some kind to correctly pull off including the middle tree. The problem isn’t that hunters are broken, the problem lies with the fact the community can’t/doesn’t know how to deal with a good hunter player. When someone has mained that class for the majority of their playtime; chances are they’re going to be extremely good at that specific class. Hunters, Titans, and warlocks all have their own thing they excel at. There’s no reason to debate over it in the same manner as the age old console debate. It’s pointless, immature, and just a waste of breath entirely. I made this post to hopefully shine some light and show that hunters take more skill to pull off (at a high level) than you may think. I don’t blame you if you don’t read it all, but don’t try and start some debate if you didn’t. Have a good rest of your day, -Sey
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  • Quite a few things in PvP need adjusting, and they definitely need some PvE love, but I’d say they’re fine move set wise.

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  • We ain't reading that shît chief..

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  • Shatterdive shouldn’t kill me out of hammers at full health.

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    • I disagree, but your points aren't terrible

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      • facts, but you can't say that on forums ,

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        • I agree Hunters aren't broken. but your 3 points are completely off imo. 1: Yes, hitting the head thing is so easy to pull off, and it is mobility so yeah I guess some people dislike it on hunters. But those people are morons, warlocks and titans have scating and boosting which is way stronger when it comes to moving fast around the map. 2: Melee is not the reason people complain about dodges, it's because it's so easy to avoid getting hit. has nothing to do with the hunter melee at all. 3: again... melee isn't the reason a lot of people think hunters are broken idk why you even mentioned melee twice.

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          • TLDR, but let me put on my lucky pants and melt champs with the last word, seems legit “not broken”

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          • 4
            sure lol. stay in your imaginary world.

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            • Editado por DuBChiri2: 8/31/2021 7:39:37 PM
              I dont really agree with your statement on melee dodge. Nobody really cares that it regenerates the melee, what matters is the EFFECT of simply using either of the dodging abilities, which is negation of a substantial part of the games intrinsic design, all for pushing a button. 1. Top tree nova bomb, stops tracking. 2. Bolt grenades don't work. 3. Stormcaller stops working. 4. Aim assist stops working, which is a HUGE deal on controller with how laggy the game is and registering a finished animation. 5. Melees will wiff. 6. Rockets don't track. Etc. I'm not even done yet either. It's a movement ability on a VERY short cooldown, allowing it to be available for EVERY encounter you can run into on any competitive mode, especially with rounds. To top it off, it also is a very sudden burst in movement that by itself can already move you out of harm's way. So no tracking works, aim assist plummets, it has a very short cooldown, it provides a very useful burst in any direction for movement. Now all of that sounds very very powerful INDIVIDUALLY. But it also reloads your guns, completely ignores reload animations and procs weapon buffs. Or you can completely bypass a STRONG flexible set of melee cooldowns in an instant. On top of all of that -blam!- I listed above. This is the single most BLOATED ability in the game that hunters get access to on ALL their classes, for free. But theres also multiple exotics and kits that are enhanced because you can bypass disadvantage almost entirely. Need my smoke grenade to slow a push, I got it back. I got to reload my grenade launcher in a pinch, do it in an instant. And so much more people overlook when stuff like this MATTERS. And now that I covered all of that stuff, let's talk about your melee comment. The hunter melees are no more situational than the other classes melees and more often than not have additional utility tied to them. 1.Top tree gunslingers melee may not hurt that much, but it can be placed as a trap and ping radars, which is actually very powerful in a game reliant on it. 2. Top tree and middle tree night stalkers smoke grenade can completely stop a push and slow enemies to be sitting ducks if used correctly, as well as blinding people in it (top trees also pings radar). 3. Top tree arcstrider and bottom tree arcstrider DO have rather lackluster melees in pvp, but they aren't situational and provide a valuable enough bonus considering you can completely bypass its cooldown. 4. Weighted knife hits really hard, can one shot players, and grants a substantial amount of super energy when combined with the skill trees built in passive capabilities. Just because you don't see the value in those abilities does not mean they aren't useful and so many overlook that fact in favor of trying to justify something existing the way it does. Everyone has something they are biased about, but this is quite literally proven to be an incorrect statement based on extensive usage and top tier play centering MOSTLY around hunters and a subclass on warlocks that grants insane movement capabilities that bypass most of the stuff I said above as well (built in melee regen on one of the best pvp melees ever, in air shooting, air dash which carries a huge amount of momentum, and a very good super). Behemoth was up there too, but it speaks for itself now with how few people actually use it (from my experience in comp). Let me rephrase this... Hunters have access to a VERY powerful class ability that let's them escape danger, proc multiple effects, and work smoothly into their kit. To top this off, their melees have utility which make them situationally more valuable than a high damage melee. I guess I could've just worded it like this, my mistake.

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              • That may be, but what does that matter when D2 is broken?

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                • After the HHSN buff there's no reason for people to complain about shatterdive.

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                  • Next their gon a complain about Mechaneer tricksleeves lol

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                    • I see what you're saying, but it becomes obvious there is something wrong when it is only Hunters I have a problem with in PvP. I would understand if I totally sucked (which this season I do, not because of Hunters due to me trying to use -blam!- weapons for Deadeye) but when I do use my normal setup and go about my day playing like I do, I always have an issue with Hunters solely. I can never kill them. They consistently spam their supers somehow, they live through multiple teamshots and supers but dodging a million times. And that's only if they are visible on the map, of course. Cannot tell you the amount of times a Hunter has been invisible practically the whole game. I would understand if I am complaining about everyone, but I have been able to counter Titans and their supers even, I have definitely been able to counter Warlocks since they get nerfed every two seconds. I play as a Hunter after mailing my Warlock and it's a whole different world. I feel very powerful and very fast (makes sense) and I just think that something is wrong and needs fixed. Not saying to nerf everything to the ground, but something definitely needs nerfed/fixed. There's no way other Hunters cannot see that there is something wrong.

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                      • Editado por Infamous067: 8/30/2021 11:20:20 PM
                        Hunter dodge actually breaks top tree nova tracking and any tracking in the game. I confirmed this yesterday, hunter dodge as you said breaks aim assist, hunter dodge breaks Stormcaller hit registration. All those things without even mentioning the other uses the dodge itself has like an instant reload or an instant melee refill. Hunter abilities never bothered me apart from shatter dive but I’m not gonna lie and say hunter dodge is balanced. The dodge alone is the sole reason why hunters will always be the most busted class in the game. Warlocks have an air dodge in top tree dawn, that dodge doesn’t break aim assist, tracking or provide any other benefits apart from momentum. Of course the dash is a subclass ability and not an actual class ability however its still a dodge that doesn’t do any of the things hunter dodge does. Hunters will be forever balanced if aim assist doesn’t break, tracing doesn’t break and they get no immunity frames when facing a storm caller. Its a freaking dodge for F’s sake, you are just tossing yourself at the ground.

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                        • I just got back into playing again and I feel hunters are kinda weak, idk I’ve been gone for a couple years. Maybe I’m not set up right.

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                        • I’m always annoyed with Titans…

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                          • Out the 3 hunters are the most op for pvp and thats coming from someone playing all 3. If I do pve I play all 3 if its pvp I always lean towards the hunter because you can literally skip through most things unscathed. they have the perks the other 2 wished they had like melee and reloads for and fast useful class abilities

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                            • Hunter lost its edge NOW because of aim assist options. Before it was literally impossible to flick up to hit a hunter when they jumped on console since that is no longer a factor hunters are no longer as powerful or frustrating. That said I haven’t played enough to know where I rank them with all the new balance changes but they are still powerful

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                            • Hunter dodge does not break aim assist, it breaks tracking objects like jotunn or celestial fire.

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                            • Well yeah top tree dawnblade shadebinder and chaos reach are infinitely more annoying things to play against than any hunter tbh

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                            • Sick now do shatterdive so the locks stop screeching in aggressive unison 😁

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