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Destiny 2

Hablemos de Destiny 2.
2/13/2021 2:01:40 PM
35
42
Shred

New playlist weapons should have been a leap in the right direction. Instead, they're a quadruple backflip off a cliff.

You have a 0.011% chance (that's 1/9072) at getting the exact roll you want on a bottom dollar. Let that sink in. Sure, if you have a handful of perks you'd consider "acceptable" (not insta-shard), those odds go up a little bit but is that really saying much? If you are just chasing the final 2 column perks and ignoring the first 2 and masterwork, that's still a 1/144 (0.69% nice) chance to get both of those perks together. And of course, if you can even get a new playlist gun to drop (good luck), you only even have a 1/3 chance of getting the gun you're looking for. I used bottom dollar as an example for these odds, but it's a similar story for any of the new playlist weapons. Here's the good news: Bungie put new guns in playlist activities that would be worth using. They have good base stats: better than many of the in/slot guns we currently use, but not as good as good as endgame variants like trials weapons. They have the potential to roll with excellent perks. Bad news: odds are it'll take a good while before you even get a usable version of the gun you want (here usable means one you wouldn't instantly shard the second you get it), and odds are you'll never get the roll you'd actually want to use to fit your playstyle. On top of that, with weapon level caps in place, your gun becomes a little less valuable every day. After 2 weeks to a month of dedicated grinding, most players will give up the grind and have a bad taste in their mouth from an unsatisfying experience. After 2 months, we'll be wondering what kind of loot is coming next season- because the closer we get to a season end, the more we feel like the gun just isn't worth it anymore as its one icon closer to being unusable in endgame content. The system demands generosity. Not: here's an extra 1% chance generosity. We're talking Oprah handing out ipads to the entire studio audience level generosity. In its current state, the grind for these new weapons is so frustrating because it highlights everything that can go wrong with destiny. Specifically here were looking at great ideas with really poor execution. Here are some potential ways to fix the grind: make one of the new seasonal guns drop after each activity, give us boons to chase the guns we want or limit the perk pool, give us a way to earn double last column perks, let us chase the gun through umbrals- you can even require us to play the activity to get the appropriate lenses, give us increased drop rates or selection agency as we level up the relevant vendor... All these options are low hanging fruit that could quickly change a frustrating situation into one of the greatest accomplishments in the game we've seen in a long time. But we're on a clock now. Making these kinds of changes next year doesn't really help us anymore.

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